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fix: spacing for align bottom vertical layouts#909

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Nottinghster merged 1 commit intomainfrom
nekiro-patch-1
Oct 7, 2024
Merged

fix: spacing for align bottom vertical layouts#909
Nottinghster merged 1 commit intomainfrom
nekiro-patch-1

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@nekiro nekiro commented Oct 6, 2024

Description

Spacing is wrongly added for align-bottom vertical layouts

Behavior

Actual

It works in reverse, deduces the spacing instead of adding

Expected

Should add spacing between elements

Fixes

# (issue)

Type of change

Please delete options that are not relevant.

  • Bug fix (non-breaking change which fixes an issue)

How Has This Been Tested

Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration

  • Test A
  • Test B

Test Configuration:

  • Server Version:
  • Client:
  • Operating System:

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I checked the PR checks reports
  • I have commented my code, particularly in hard-to-understand areas
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works

@Nottinghster Nottinghster merged commit 9d8fb29 into main Oct 7, 2024
@mehah mehah deleted the nekiro-patch-1 branch October 7, 2024 16:59
jordanhoare added a commit to tibia-oce/otclient that referenced this pull request Oct 11, 2024
* perf: Drawpool 3.1

more stability in FPS

* setting m_effectAlpha, m_missileAlpha to 1.f

* fix: display density on mapview

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* fix: Interface Anchors (opentibiabr#862)

* feat: support directx

* improve: use egl v3

* small change in gc

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There are projects where this system doesn't work very well, so if your project is one of those, just set it to true to fix the tiles that aren't being drawn.

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* update UIGraph (need test)

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* fix: console error due to shaders

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Note: Setting false will not draw objects that the client understands are covered. If for some reason a tile is not being drawn because your game is custom, set this property to true and this issue will be resolved.

* baseline updated (update your vcpkg)

git pull

* Revert "baseline updated (update your vcpkg)"

This reverts commit 8dda995.

* fix: opentibiabr#867

* feat: extractTexture in framebuffer, Arch SS2 by default and cleanup

* fix: inverted texture in extractTexture

* html: support tag img

* perf: reducing locking, thus increasing performance a little.

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Co-authored-by: Rodrigo Paixão <[email protected]>

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* looting blacklist (opentibiabr#881)

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When "loot every item" is on, it will loot everything that is not in the loot list, effectively making the loot list a blacklist when "loot every item" is on.

* Fix black and red squares behaviors (opentibiabr#902)


* Fix squares:
- Set black squares color to 1 instead of 0 so it's not treated as alpha
- Fix creaturesMark logic so red squares don't disappear when attacking and black squares show when attacked

* feat: display tier UI (GameThingUpgradeClassification) (opentibiabr#895)

* feat: Vips Groups | fix issue: opentibiabr#730 (opentibiabr#908)

* fix: spacing for align bottom vertical layouts (opentibiabr#909)

* Fix: opentibiabr#901

---------

Co-authored-by: Renato Machado <[email protected]>
Co-authored-by: SkullzOTS <[email protected]>
Co-authored-by: Luan Luciano <[email protected]>
Co-authored-by: Felipe Muniz <[email protected]>
Co-authored-by: Rodrigo Paixão <[email protected]>
Co-authored-by: kokekanon <[email protected]>
Co-authored-by: divinity76 <[email protected]>
Co-authored-by: divinity76 <[email protected]>
Co-authored-by: OT Archive <[email protected]>
Co-authored-by: Marcin Jałocha <[email protected]>
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2 participants