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Releases: vleue/polyanya

polyanya-v0.15.1

27 Oct 23:18
49de93a

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chore: Release package polyanya version 0.15.1

polyanya-v0.15.0

18 Oct 20:31
1d73306

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chore: Release package polyanya version 0.15.0

polyanya-v0.14.0

07 Aug 22:51
d215b38

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  • Mesh V3 format support: #101
  • Rerecast mesh format support: #104
    • Support heights in NavMeshes to differentiate overlapping polygons, and to use in paths
    • Output IDs of polygons traversed by a path

polyanya-v0.13.0

11 May 22:16
c38d4f1

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chore: Release package polyanya version 0.13.0

polyanya-v0.12.1

28 Feb 19:54
8e2bf28

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  • remove some unnecessary allocations #83
  • vendor spade 2.10 so that it doesn't block other dependencies #88

v0.11.1

01 Oct 23:55
4fb754b

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  • agent radius can be used on the outer edges of a triangulation when generating a NavMesh #75

v0.8.0

01 Aug 23:53
373b944

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  • support layers in a navmesh #58
  • empty marker changed from -1 to u32::MAX #58
  • can load an existing mesh layer into a triangulation #60

v0.7.0

29 Jun 08:21
b302170

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  • Creating a NavMesh from a Triangulation is not faillible anymore #56
  • Removed Triangulation::merge_overlapping_obstacles as it's not needed anymore, has some edge cases, and slower to use #56

v0.3.0

13 Mar 22:40

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  • Update glam to 0.23
  • Update bvh2d to 0.3

v0.2.1

23 Jan 22:52

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  • Can load a navigation mesh from a trimesh #21
  • Can configure the precision allowed when looking for a point in a navigation mesh #20