Releases: vleue/polyanya
Releases Β· vleue/polyanya
polyanya-v0.15.1
27 Oct 23:18
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chore: Release package polyanya version 0.15.1
polyanya-v0.15.0
18 Oct 20:31
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chore: Release package polyanya version 0.15.0
polyanya-v0.14.0
07 Aug 22:51
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Mesh V3 format support: #101
Rerecast mesh format support: #104
Support heights in NavMeshes to differentiate overlapping polygons, and to use in paths
Output IDs of polygons traversed by a path
polyanya-v0.13.0
11 May 22:16
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chore: Release package polyanya version 0.13.0
polyanya-v0.12.1
28 Feb 19:54
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remove some unnecessary allocations #83
vendor spade 2.10 so that it doesn't block other dependencies #88
v0.11.1
01 Oct 23:55
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agent radius can be used on the outer edges of a triangulation when generating a NavMesh #75
v0.8.0
01 Aug 23:53
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support layers in a navmesh #58
empty marker changed from -1 to u32::MAX #58
can load an existing mesh layer into a triangulation #60
v0.7.0
29 Jun 08:21
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Creating a NavMesh from a Triangulation is not faillible anymore #56
Removed Triangulation::merge_overlapping_obstacles as it's not needed anymore, has some edge cases, and slower to use #56
v0.3.0
13 Mar 22:40
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Update glam to 0.23
Update bvh2d to 0.3
v0.2.1
23 Jan 22:52
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Can load a navigation mesh from a trimesh #21
Can configure the precision allowed when looking for a point in a navigation mesh #20