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Atmos high pressure movements cleanup#8075

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gradientvera merged 3 commits intospace-wizards:masterfrom
gradientvera:2022-05-10-slight-atmos-yeet-cleanup
May 10, 2022
Merged

Atmos high pressure movements cleanup#8075
gradientvera merged 3 commits intospace-wizards:masterfrom
gradientvera:2022-05-10-slight-atmos-yeet-cleanup

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About the PR

  • Fixes LINDA and Monstermos both setting the pressure difference direction, meaning that it ended up being incorrect in the end.
  • Fixes space wind CVar not actually disabling atmos movements.
  • Cleans up code involving high pressure movements and pressure differences, should be slightly faster now too.

@gradientvera gradientvera added T: Bugfix Type: Bugs and/or bugfixes T: Cleanup Type: Code clean-up, without being a full refactor or feature labels May 10, 2022
@gradientvera gradientvera merged commit 8232d91 into space-wizards:master May 10, 2022
@gradientvera gradientvera deleted the 2022-05-10-slight-atmos-yeet-cleanup branch May 10, 2022 10:56
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Fixing 2

* Final fixup

* Pulled upstream empty.yml

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* wow this was painful

* Readd diseaseserver

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Fix stuff up

* wtf is mineable

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Skeleton vomit and mail fix

* Grindable skeletons

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

* Make Lobby Background Not Stretch (space-wizards#8166)

* Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170)

* Automatic changelog update

* Asteroid buff (space-wizards#8167)

* adds a 5 heat flatreduction to metallic damage modifier

* buffs asteroid health by 50 and sets damage modifer set to metallic

* Automatic changelog update

* Don't log chat messages (space-wizards#8162)

Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more.

* Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157)

* Automatic changelog update

* Submodule Update (space-wizards#8187)

* Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186)

This reverts commit 0957606.

* Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191)

* Fix climbing out of CloningPod and MedicalScanner

* Fix mask

* Fix test

* Automatic changelog update

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
Co-authored-by: Justin Trotter <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

* Make Lobby Background Not Stretch (space-wizards#8166)

* Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170)

* Automatic changelog update

* Asteroid buff (space-wizards#8167)

* adds a 5 heat flatreduction to metallic damage modifier

* buffs asteroid health by 50 and sets damage modifer set to metallic

* Automatic changelog update

* Don't log chat messages (space-wizards#8162)

Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more.

* Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157)

* Automatic changelog update

* Submodule Update (space-wizards#8187)

* Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186)

This reverts commit 0957606.

* Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191)

* Fix climbing out of CloningPod and MedicalScanner

* Fix mask

* Fix test

* Automatic changelog update

* Don't log out of PVS chat messages (space-wizards#8195)

* ECS icon smoothing (space-wizards#8196)

* Pathfinder hotfixes (space-wizards#8201)

* Update submodule

* Target outline opts (space-wizards#8200)

* Restart vote is now actually passable (space-wizards#8194)

* Automatic changelog update

* Visualizer systems update (space-wizards#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.

* Fix chatbox crash (space-wizards#8204)

* Remove esword unneeded property

* Don't allow adminfrozen entities to be pulled (space-wizards#8205)

* Fix playglobalsound volume (space-wizards#8208)

* Update issue template (space-wizards#8218)

* Update patrons.

About time jesus.

* Update GitHub credits

* Unify ignore/replacement lists for the two contrib ps1 scripts.

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
Co-authored-by: Justin Trotter <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

* Make Lobby Background Not Stretch (space-wizards#8166)

* Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170)

* Automatic changelog update

* Asteroid buff (space-wizards#8167)

* adds a 5 heat flatreduction to metallic damage modifier

* buffs asteroid health by 50 and sets damage modifer set to metallic

* Automatic changelog update

* Don't log chat messages (space-wizards#8162)

Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more.

* Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157)

* Automatic changelog update

* Submodule Update (space-wizards#8187)

* Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186)

This reverts commit 0957606.

* Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191)

* Fix climbing out of CloningPod and MedicalScanner

* Fix mask

* Fix test

* Automatic changelog update

* Don't log out of PVS chat messages (space-wizards#8195)

* ECS icon smoothing (space-wizards#8196)

* Pathfinder hotfixes (space-wizards#8201)

* Update submodule

* Target outline opts (space-wizards#8200)

* Restart vote is now actually passable (space-wizards#8194)

* Automatic changelog update

* Visualizer systems update (space-wizards#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.

* Fix chatbox crash (space-wizards#8204)

* Remove esword unneeded property

* Don't allow adminfrozen entities to be pulled (space-wizards#8205)

* Fix playglobalsound volume (space-wizards#8208)

* Update issue template (space-wizards#8218)

* Update patrons.

About time jesus.

* Update GitHub credits

* Unify ignore/replacement lists for the two contrib ps1 scripts.

* Cleaning device net system (space-wizards#8153)

* Add Light Replacer to the Janibelt whitelist (space-wizards#8222)

* Automatic changelog update

* Update submodule

* More dynamic melee sounds (space-wizards#8207)

* Automatic changelog update

* Reduce lighter size (space-wizards#8229)

Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* Minor lobby fixes (space-wizards#8227)

Co-authored-by: ike709 <[email protected]>

* Fix bomb suit desc (space-wizards#8232)

* Typing indicator (typing chat bubble) (space-wizards#8215)

* Fix cream pie crash due to client deletion (space-wizards#8234)

* Automatic changelog update

* Make combat feel 100x better with this one simple trick (space-wizards#8231)

* Automatic changelog update

* Fix toggle subfloor (space-wizards#8225)

* Don't show sandbox in vote menu (space-wizards#8220)

* Automatic changelog update

* Underplating, go away (space-wizards#8138)

* New announcement chime

* Automatic changelog update

* fix skeleton for the 500th time

Co-authored-by: Emisse <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
Co-authored-by: Justin Trotter <[email protected]>
Co-authored-by: themias <[email protected]>
Co-authored-by: efzapa <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

* Make Lobby Background Not Stretch (space-wizards#8166)

* Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170)

* Automatic changelog update

* Asteroid buff (space-wizards#8167)

* adds a 5 heat flatreduction to metallic damage modifier

* buffs asteroid health by 50 and sets damage modifer set to metallic

* Automatic changelog update

* Don't log chat messages (space-wizards#8162)

Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more.

* Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157)

* Automatic changelog update

* Submodule Update (space-wizards#8187)

* Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186)

This reverts commit 0957606.

* Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191)

* Fix climbing out of CloningPod and MedicalScanner

* Fix mask

* Fix test

* Automatic changelog update

* Don't log out of PVS chat messages (space-wizards#8195)

* ECS icon smoothing (space-wizards#8196)

* Pathfinder hotfixes (space-wizards#8201)

* Update submodule

* Target outline opts (space-wizards#8200)

* Restart vote is now actually passable (space-wizards#8194)

* Automatic changelog update

* Visualizer systems update (space-wizards#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.

* Fix chatbox crash (space-wizards#8204)

* Remove esword unneeded property

* Don't allow adminfrozen entities to be pulled (space-wizards#8205)

* Fix playglobalsound volume (space-wizards#8208)

* Update issue template (space-wizards#8218)

* Update patrons.

About time jesus.

* Update GitHub credits

* Unify ignore/replacement lists for the two contrib ps1 scripts.

* Cleaning device net system (space-wizards#8153)

* Add Light Replacer to the Janibelt whitelist (space-wizards#8222)

* Automatic changelog update

* Update submodule

* More dynamic melee sounds (space-wizards#8207)

* Automatic changelog update

* Reduce lighter size (space-wizards#8229)

Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* Minor lobby fixes (space-wizards#8227)

Co-authored-by: ike709 <[email protected]>

* Fix bomb suit desc (space-wizards#8232)

* Typing indicator (typing chat bubble) (space-wizards#8215)

* Fix cream pie crash due to client deletion (space-wizards#8234)

* Automatic changelog update

* Make combat feel 100x better with this one simple trick (space-wizards#8231)

* Automatic changelog update

* Fix toggle subfloor (space-wizards#8225)

* Don't show sandbox in vote menu (space-wizards#8220)

* Automatic changelog update

* Underplating, go away (space-wizards#8138)

* New announcement chime

* Automatic changelog update

* Fix thrown items colliding with non-hard entities (space-wizards#8243)

* Fix pies colliding with non-hard(puddles)

* Fix thrown items colliding with tables

* Automatic changelog update

* Render small mobs at an appropriate layer (space-wizards#8238)

* Automatic changelog update

* Make anchorable not spammable (space-wizards#8202)

* weh

* Make anchorable not spammable

* Console completions (content side) (space-wizards#8211)

* Automatic changelog update

* Cleanup WeightlessSystem (space-wizards#8193)

* Gas Tank dispenser (space-wizards#8160)

* Automatic changelog update

* Funny red spacemen (nukeops) (space-wizards#8073)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Cleaning up lighting prototypes (space-wizards#8217)

Co-authored-by: metalgearsloth <[email protected]>

* Polymorphs and Transformation (space-wizards#8185)

* Station alert levels (space-wizards#8226)

* Automatic changelog update

* Kick mines (real) (space-wizards#8056)

Co-authored-by: metalgearsloth <[email protected]>

* Adds space ambience (space-wizards#8096)

* Adds space ambience

* handle that better

* Update Content.Client/Audio/BackgroundAudioSystem.cs

Co-authored-by: wrexbe <[email protected]>

* Update Content.Client/Audio/BackgroundAudioSystem.cs

Co-authored-by: wrexbe <[email protected]>

Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Prevent pathfinding crash (space-wizards#8251)

* Remove bangin' donk (space-wizards#8249)

* Remove bangin' donk

* Remove bangin donk from announcements.yml

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Reset ghost rotation to zero on follow (space-wizards#8256)

* Automatic changelog update

* Disable nukies (space-wizards#8253)

Co-authored-by: Moony <[email protected]>

* syndi commander hardsuit 1 character fix (space-wizards#8258)

* Funny dog mug (space-wizards#8224)

* Bagel Update 13.2 (space-wizards#8254)

* Automatic changelog update

* Completely remaps Delta's security department. (space-wizards#8223)

* Automatic changelog update

* Make nukies usable (space-wizards#8257)

* Make nukies usable

- Spawn points that work
- Radar default range bumped up
- Used the infiltrator instead
- Spawning works
I playtested it and it was working so anything new pops up then I'm gonna screm.

* a

* Automatic changelog update

* Lots of pathfinder bugfixes (space-wizards#8248)

* Update submodule

* More Coats (space-wizards#7939)

* Fix hard hat lights (space-wizards#8265)

* Removed the ability for flying mobs to pass through airlocks (space-wizards#8236)

* Removed the ability for flying mobs to pass through airlocks

* Adjusted the interaction of FlyingMob to Doors

Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask

* Automatic changelog update

* Make Corgi Spawner spawn Ian Instead (space-wizards#8235)

* High Security Door (space-wizards#8148)

* Add files via upload

* Update layouts.yml

* Add files via upload

* Update highsec.yml

* Update highsec.yml

* Update highsec.yml

* Update meta.json

* Update meta.json

* Add files via upload

* Delete panel_closed.png

* Update meta.json

* Update meta.json

* Update meta.json

* Update layouts.yml

* Fix popups appearing at 0,0 (space-wizards#8221)

Co-authored-by: metalgearsloth <[email protected]>

* Useful bowls (space-wizards#8266)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Setgamepreset tweaks (space-wizards#8260)

* Electronics Crate (space-wizards#8183)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Fix PoweredLightPostSmall visualizer (space-wizards#8271)

* Update ignoredcomponents.cs

Co-authored-by: Emisse <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Jacob Tong <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
Co-authored-by: Justin Trotter <[email protected]>
Co-authored-by: themias <[email protected]>
Co-authored-by: efzapa <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: Ian Pike <[email protected]>
Co-authored-by: Abregado <[email protected]>
Co-authored-by: magmodius <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

* Make Lobby Background Not Stretch (space-wizards#8166)

* Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170)

* Automatic changelog update

* Asteroid buff (space-wizards#8167)

* adds a 5 heat flatreduction to metallic damage modifier

* buffs asteroid health by 50 and sets damage modifer set to metallic

* Automatic changelog update

* Don't log chat messages (space-wizards#8162)

Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more.

* Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157)

* Automatic changelog update

* Submodule Update (space-wizards#8187)

* Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186)

This reverts commit 0957606.

* Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191)

* Fix climbing out of CloningPod and MedicalScanner

* Fix mask

* Fix test

* Automatic changelog update

* Don't log out of PVS chat messages (space-wizards#8195)

* ECS icon smoothing (space-wizards#8196)

* Pathfinder hotfixes (space-wizards#8201)

* Update submodule

* Target outline opts (space-wizards#8200)

* Restart vote is now actually passable (space-wizards#8194)

* Automatic changelog update

* Visualizer systems update (space-wizards#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.

* Fix chatbox crash (space-wizards#8204)

* Remove esword unneeded property

* Don't allow adminfrozen entities to be pulled (space-wizards#8205)

* Fix playglobalsound volume (space-wizards#8208)

* Update issue template (space-wizards#8218)

* Update patrons.

About time jesus.

* Update GitHub credits

* Unify ignore/replacement lists for the two contrib ps1 scripts.

* Cleaning device net system (space-wizards#8153)

* Add Light Replacer to the Janibelt whitelist (space-wizards#8222)

* Automatic changelog update

* Update submodule

* More dynamic melee sounds (space-wizards#8207)

* Automatic changelog update

* Reduce lighter size (space-wizards#8229)

Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* Minor lobby fixes (space-wizards#8227)

Co-authored-by: ike709 <[email protected]>

* Fix bomb suit desc (space-wizards#8232)

* Typing indicator (typing chat bubble) (space-wizards#8215)

* Fix cream pie crash due to client deletion (space-wizards#8234)

* Automatic changelog update

* Make combat feel 100x better with this one simple trick (space-wizards#8231)

* Automatic changelog update

* Fix toggle subfloor (space-wizards#8225)

* Don't show sandbox in vote menu (space-wizards#8220)

* Automatic changelog update

* Underplating, go away (space-wizards#8138)

* New announcement chime

* Automatic changelog update

* Fix thrown items colliding with non-hard entities (space-wizards#8243)

* Fix pies colliding with non-hard(puddles)

* Fix thrown items colliding with tables

* Automatic changelog update

* Render small mobs at an appropriate layer (space-wizards#8238)

* Automatic changelog update

* Make anchorable not spammable (space-wizards#8202)

* weh

* Make anchorable not spammable

* Console completions (content side) (space-wizards#8211)

* Automatic changelog update

* Cleanup WeightlessSystem (space-wizards#8193)

* Gas Tank dispenser (space-wizards#8160)

* Automatic changelog update

* Funny red spacemen (nukeops) (space-wizards#8073)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Cleaning up lighting prototypes (space-wizards#8217)

Co-authored-by: metalgearsloth <[email protected]>

* Polymorphs and Transformation (space-wizards#8185)

* Station alert levels (space-wizards#8226)

* Automatic changelog update

* Kick mines (real) (space-wizards#8056)

Co-authored-by: metalgearsloth <[email protected]>

* Adds space ambience (space-wizards#8096)

* Adds space ambience

* handle that better

* Update Content.Client/Audio/BackgroundAudioSystem.cs

Co-authored-by: wrexbe <[email protected]>

* Update Content.Client/Audio/BackgroundAudioSystem.cs

Co-authored-by: wrexbe <[email protected]>

Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Prevent pathfinding crash (space-wizards#8251)

* Remove bangin' donk (space-wizards#8249)

* Remove bangin' donk

* Remove bangin donk from announcements.yml

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Reset ghost rotation to zero on follow (space-wizards#8256)

* Automatic changelog update

* Disable nukies (space-wizards#8253)

Co-authored-by: Moony <[email protected]>

* syndi commander hardsuit 1 character fix (space-wizards#8258)

* Funny dog mug (space-wizards#8224)

* Bagel Update 13.2 (space-wizards#8254)

* Automatic changelog update

* Completely remaps Delta's security department. (space-wizards#8223)

* Automatic changelog update

* Make nukies usable (space-wizards#8257)

* Make nukies usable

- Spawn points that work
- Radar default range bumped up
- Used the infiltrator instead
- Spawning works
I playtested it and it was working so anything new pops up then I'm gonna screm.

* a

* Automatic changelog update

* Lots of pathfinder bugfixes (space-wizards#8248)

* Update submodule

* More Coats (space-wizards#7939)

* Fix hard hat lights (space-wizards#8265)

* Removed the ability for flying mobs to pass through airlocks (space-wizards#8236)

* Removed the ability for flying mobs to pass through airlocks

* Adjusted the interaction of FlyingMob to Doors

Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask

* Automatic changelog update

* Make Corgi Spawner spawn Ian Instead (space-wizards#8235)

* High Security Door (space-wizards#8148)

* Add files via upload

* Update layouts.yml

* Add files via upload

* Update highsec.yml

* Update highsec.yml

* Update highsec.yml

* Update meta.json

* Update meta.json

* Add files via upload

* Delete panel_closed.png

* Update meta.json

* Update meta.json

* Update meta.json

* Update layouts.yml

* Fix popups appearing at 0,0 (space-wizards#8221)

Co-authored-by: metalgearsloth <[email protected]>

* Useful bowls (space-wizards#8266)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Setgamepreset tweaks (space-wizards#8260)

* Electronics Crate (space-wizards#8183)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Fix PoweredLightPostSmall visualizer (space-wizards#8271)

* Secret! (space-wizards#8276)

Co-authored-by: moonheart08 <[email protected]>

* Automatic changelog update

* Pulls Traitor and Nuclear Operative from rotation in favor of Secret.

Co-authored-by: Emisse <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Jacob Tong <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
Co-authored-by: Justin Trotter <[email protected]>
Co-authored-by: themias <[email protected]>
Co-authored-by: efzapa <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: Ian Pike <[email protected]>
Co-authored-by: Abregado <[email protected]>
Co-authored-by: magmodius <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

* Make Lobby Background Not Stretch (space-wizards#8166)

* Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170)

* Automatic changelog update

* Asteroid buff (space-wizards#8167)

* adds a 5 heat flatreduction to metallic damage modifier

* buffs asteroid health by 50 and sets damage modifer set to metallic

* Automatic changelog update

* Don't log chat messages (space-wizards#8162)

Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more.

* Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157)

* Automatic changelog update

* Submodule Update (space-wizards#8187)

* Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186)

This reverts commit 0957606.

* Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191)

* Fix climbing out of CloningPod and MedicalScanner

* Fix mask

* Fix test

* Automatic changelog update

* Don't log out of PVS chat messages (space-wizards#8195)

* ECS icon smoothing (space-wizards#8196)

* Pathfinder hotfixes (space-wizards#8201)

* Update submodule

* Target outline opts (space-wizards#8200)

* Restart vote is now actually passable (space-wizards#8194)

* Automatic changelog update

* Visualizer systems update (space-wizards#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.

* Fix chatbox crash (space-wizards#8204)

* Remove esword unneeded property

* Don't allow adminfrozen entities to be pulled (space-wizards#8205)

* Fix playglobalsound volume (space-wizards#8208)

* Update issue template (space-wizards#8218)

* Update patrons.

About time jesus.

* Update GitHub credits

* Unify ignore/replacement lists for the two contrib ps1 scripts.

* Cleaning device net system (space-wizards#8153)

* Add Light Replacer to the Janibelt whitelist (space-wizards#8222)

* Automatic changelog update

* Update submodule

* More dynamic melee sounds (space-wizards#8207)

* Automatic changelog update

* Reduce lighter size (space-wizards#8229)

Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* Minor lobby fixes (space-wizards#8227)

Co-authored-by: ike709 <[email protected]>

* Fix bomb suit desc (space-wizards#8232)

* Typing indicator (typing chat bubble) (space-wizards#8215)

* Fix cream pie crash due to client deletion (space-wizards#8234)

* Automatic changelog update

* Make combat feel 100x better with this one simple trick (space-wizards#8231)

* Automatic changelog update

* Fix toggle subfloor (space-wizards#8225)

* Don't show sandbox in vote menu (space-wizards#8220)

* Automatic changelog update

* Underplating, go away (space-wizards#8138)

* New announcement chime

* Automatic changelog update

* Fix thrown items colliding with non-hard entities (space-wizards#8243)

* Fix pies colliding with non-hard(puddles)

* Fix thrown items colliding with tables

* Automatic changelog update

* Render small mobs at an appropriate layer (space-wizards#8238)

* Automatic changelog update

* Make anchorable not spammable (space-wizards#8202)

* weh

* Make anchorable not spammable

* Console completions (content side) (space-wizards#8211)

* Automatic changelog update

* Cleanup WeightlessSystem (space-wizards#8193)

* Gas Tank dispenser (space-wizards#8160)

* Automatic changelog update

* Funny red spacemen (nukeops) (space-wizards#8073)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Cleaning up lighting prototypes (space-wizards#8217)

Co-authored-by: metalgearsloth <[email protected]>

* Polymorphs and Transformation (space-wizards#8185)

* Station alert levels (space-wizards#8226)

* Automatic changelog update

* Kick mines (real) (space-wizards#8056)

Co-authored-by: metalgearsloth <[email protected]>

* Adds space ambience (space-wizards#8096)

* Adds space ambience

* handle that better

* Update Content.Client/Audio/BackgroundAudioSystem.cs

Co-authored-by: wrexbe <[email protected]>

* Update Content.Client/Audio/BackgroundAudioSystem.cs

Co-authored-by: wrexbe <[email protected]>

Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Prevent pathfinding crash (space-wizards#8251)

* Remove bangin' donk (space-wizards#8249)

* Remove bangin' donk

* Remove bangin donk from announcements.yml

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Reset ghost rotation to zero on follow (space-wizards#8256)

* Automatic changelog update

* Disable nukies (space-wizards#8253)

Co-authored-by: Moony <[email protected]>

* syndi commander hardsuit 1 character fix (space-wizards#8258)

* Funny dog mug (space-wizards#8224)

* Bagel Update 13.2 (space-wizards#8254)

* Automatic changelog update

* Completely remaps Delta's security department. (space-wizards#8223)

* Automatic changelog update

* Make nukies usable (space-wizards#8257)

* Make nukies usable

- Spawn points that work
- Radar default range bumped up
- Used the infiltrator instead
- Spawning works
I playtested it and it was working so anything new pops up then I'm gonna screm.

* a

* Automatic changelog update

* Lots of pathfinder bugfixes (space-wizards#8248)

* Update submodule

* More Coats (space-wizards#7939)

* Fix hard hat lights (space-wizards#8265)

* Removed the ability for flying mobs to pass through airlocks (space-wizards#8236)

* Removed the ability for flying mobs to pass through airlocks

* Adjusted the interaction of FlyingMob to Doors

Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask

* Automatic changelog update

* Make Corgi Spawner spawn Ian Instead (space-wizards#8235)

* High Security Door (space-wizards#8148)

* Add files via upload

* Update layouts.yml

* Add files via upload

* Update highsec.yml

* Update highsec.yml

* Update highsec.yml

* Update meta.json

* Update meta.json

* Add files via upload

* Delete panel_closed.png

* Update meta.json

* Update meta.json

* Update meta.json

* Update layouts.yml

* Fix popups appearing at 0,0 (space-wizards#8221)

Co-authored-by: metalgearsloth <[email protected]>

* Useful bowls (space-wizards#8266)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Setgamepreset tweaks (space-wizards#8260)

* Electronics Crate (space-wizards#8183)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Fix PoweredLightPostSmall visualizer (space-wizards#8271)

* Secret! (space-wizards#8276)

Co-authored-by: moonheart08 <[email protected]>

* Automatic changelog update

* Pulls Traitor and Nuclear Operative from rotation in favor of Secret.

* Laser nerf attempt (space-wizards#8280)

* Automatic changelog update

* Fix bug space-wizards#8284 (space-wizards#8286)

Cargo telepads should have collision when anchored

* Automatic changelog update

* Integration tests no longer have artificial SQLite delays. (space-wizards#8289)

Should hopefully fix DEBUG tests.

* Add files via upload (space-wizards#8282)

* Two small bugfixes (space-wizards#8285)

* Automatic changelog update

* HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN

* Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291)

* Include nospawn in tests (space-wizards#8293)

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Jacob Tong <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
Co-authored-by: Justin Trotter <[email protected]>
Co-authored-by: themias <[email protected]>
Co-authored-by: efzapa <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: Ian Pike <[email protected]>
Co-authored-by: Abregado <[email protected]>
Co-authored-by: magmodius <[email protected]>
Co-authored-by: Abregado <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

* Make Lobby Background Not Stretch (space-wizards#8166)

* Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170)

* Automatic changelog update

* Asteroid buff (space-wizards#8167)

* adds a 5 heat flatreduction to metallic damage modifier

* buffs asteroid health by 50 and sets damage modifer set to metallic

* Automatic changelog update

* Don't log chat messages (space-wizards#8162)

Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more.

* Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157)

* Automatic changelog update

* Submodule Update (space-wizards#8187)

* Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186)

This reverts commit 0957606.

* Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191)

* Fix climbing out of CloningPod and MedicalScanner

* Fix mask

* Fix test

* Automatic changelog update

* Don't log out of PVS chat messages (space-wizards#8195)

* ECS icon smoothing (space-wizards#8196)

* Pathfinder hotfixes (space-wizards#8201)

* Update submodule

* Target outline opts (space-wizards#8200)

* Restart vote is now actually passable (space-wizards#8194)

* Automatic changelog update

* Visualizer systems update (space-wizards#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.

* Fix chatbox crash (space-wizards#8204)

* Remove esword unneeded property

* Don't allow adminfrozen entities to be pulled (space-wizards#8205)

* Fix playglobalsound volume (space-wizards#8208)

* Update issue template (space-wizards#8218)

* Update patrons.

About time jesus.

* Update GitHub credits

* Unify ignore/replacement lists for the two contrib ps1 scripts.

* Cleaning device net system (space-wizards#8153)

* Add Light Replacer to the Janibelt whitelist (space-wizards#8222)

* Automatic changelog update

* Update submodule

* More dynamic melee sounds (space-wizards#8207)

* Automatic changelog update

* Reduce lighter size (space-wizards#8229)

Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* Minor lobby fixes (space-wizards#8227)

Co-authored-by: ike709 <[email protected]>

* Fix bomb suit desc (space-wizards#8232)

* Typing indicator (typing chat bubble) (space-wizards#8215)

* Fix cream pie crash due to client deletion (space-wizards#8234)

* Automatic changelog update

* Make combat feel 100x better with this one simple trick (space-wizards#8231)

* Automatic changelog update

* Fix toggle subfloor (space-wizards#8225)

* Don't show sandbox in vote menu (space-wizards#8220)

* Automatic changelog update

* Underplating, go away (space-wizards#8138)

* New announcement chime

* Automatic changelog update

* Fix thrown items colliding with non-hard entities (space-wizards#8243)

* Fix pies colliding with non-hard(puddles)

* Fix thrown items colliding with tables

* Automatic changelog update

* Render small mobs at an appropriate layer (space-wizards#8238)

* Automatic changelog update

* Make anchorable not spammable (space-wizards#8202)

* weh

* Make anchorable not spammable

* Console completions (content side) (space-wizards#8211)

* Automatic changelog update

* Cleanup WeightlessSystem (space-wizards#8193)

* Gas Tank dispenser (space-wizards#8160)

* Automatic changelog update

* Funny red spacemen (nukeops) (space-wizards#8073)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Cleaning up lighting prototypes (space-wizards#8217)

Co-authored-by: metalgearsloth <[email protected]>

* Polymorphs and Transformation (space-wizards#8185)

* Station alert levels (space-wizards#8226)

* Automatic changelog update

* Kick mines (real) (space-wizards#8056)

Co-authored-by: metalgearsloth <[email protected]>

* Adds space ambience (space-wizards#8096)

* Adds space ambience

* handle that better

* Update Content.Client/Audio/BackgroundAudioSystem.cs

Co-authored-by: wrexbe <[email protected]>

* Update Content.Client/Audio/BackgroundAudioSystem.cs

Co-authored-by: wrexbe <[email protected]>

Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Prevent pathfinding crash (space-wizards#8251)

* Remove bangin' donk (space-wizards#8249)

* Remove bangin' donk

* Remove bangin donk from announcements.yml

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Reset ghost rotation to zero on follow (space-wizards#8256)

* Automatic changelog update

* Disable nukies (space-wizards#8253)

Co-authored-by: Moony <[email protected]>

* syndi commander hardsuit 1 character fix (space-wizards#8258)

* Funny dog mug (space-wizards#8224)

* Bagel Update 13.2 (space-wizards#8254)

* Automatic changelog update

* Completely remaps Delta's security department. (space-wizards#8223)

* Automatic changelog update

* Make nukies usable (space-wizards#8257)

* Make nukies usable

- Spawn points that work
- Radar default range bumped up
- Used the infiltrator instead
- Spawning works
I playtested it and it was working so anything new pops up then I'm gonna screm.

* a

* Automatic changelog update

* Lots of pathfinder bugfixes (space-wizards#8248)

* Update submodule

* More Coats (space-wizards#7939)

* Fix hard hat lights (space-wizards#8265)

* Removed the ability for flying mobs to pass through airlocks (space-wizards#8236)

* Removed the ability for flying mobs to pass through airlocks

* Adjusted the interaction of FlyingMob to Doors

Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask

* Automatic changelog update

* Make Corgi Spawner spawn Ian Instead (space-wizards#8235)

* High Security Door (space-wizards#8148)

* Add files via upload

* Update layouts.yml

* Add files via upload

* Update highsec.yml

* Update highsec.yml

* Update highsec.yml

* Update meta.json

* Update meta.json

* Add files via upload

* Delete panel_closed.png

* Update meta.json

* Update meta.json

* Update meta.json

* Update layouts.yml

* Fix popups appearing at 0,0 (space-wizards#8221)

Co-authored-by: metalgearsloth <[email protected]>

* Useful bowls (space-wizards#8266)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Setgamepreset tweaks (space-wizards#8260)

* Electronics Crate (space-wizards#8183)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Fix PoweredLightPostSmall visualizer (space-wizards#8271)

* Secret! (space-wizards#8276)

Co-authored-by: moonheart08 <[email protected]>

* Automatic changelog update

* Pulls Traitor and Nuclear Operative from rotation in favor of Secret.

* Laser nerf attempt (space-wizards#8280)

* Automatic changelog update

* Fix bug space-wizards#8284 (space-wizards#8286)

Cargo telepads should have collision when anchored

* Automatic changelog update

* Integration tests no longer have artificial SQLite delays. (space-wizards#8289)

Should hopefully fix DEBUG tests.

* Add files via upload (space-wizards#8282)

* Two small bugfixes (space-wizards#8285)

* Automatic changelog update

* HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN

* Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291)

* Include nospawn in tests (space-wizards#8293)

* Fix PDA ringtone crash (space-wizards#8299)

* Fixed disabling OOC not disabling the discord relay (space-wizards#8275)

Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* Fix storage interaction (space-wizards#8290)

* Update submodule

* Fix strippable text var (space-wizards#8302)

* Higher quality flip-flap (space-wizards#8303)

* Automatic changelog update

* adds water and fuel tanks back to cargo (space-wizards#8168)

* Saltern Update 3.3 (space-wizards#8273)

* Automatic changelog update

* Adjusted the medical chem inside the spacemidipen (space-wizards#8192)

* Fix github action test output spam (space-wizards#8316)

* Immovable rod (space-wizards#8306)

* Automatic changelog update

Co-authored-by: Veritius <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Jacob Tong <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Emisse <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Justin Trotter <[email protected]>
Co-authored-by: themias <[email protected]>
Co-authored-by: efzapa <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: Ian Pike <[email protected]>
Co-authored-by: Abregado <[email protected]>
Co-authored-by: magmodius <[email protected]>
Co-authored-by: Abregado <[email protected]>
Co-authored-by: Morbo <[email protected]>
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