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Commit 276648f
Merge0514 (#107)
* Add files via upload (space-wizards#7960)
* Clear PDA fix and syndi PDA and ID (space-wizards#7943)
* Make alerts background transparent (space-wizards#7927)
* Automatic changelog update
* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)
* Bruh
* slowdown the parallax
* Automatic changelog update
* Add interactionoutline to wooden TV (space-wizards#8001)
* Make inventory slot interact properly go through unequip (space-wizards#7998)
* Automatic changelog update
* EntityQuery for ambient sounds (space-wizards#8010)
* Makes pianos spawn anchored (space-wizards#8009)
* Taser Nerf and Blood No Longer Slips (space-wizards#8008)
* Automatic changelog update
* Fix duplicate randomsentience sound
* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)
* Makes potted plants not block mobs (space-wizards#8011)
* Automatic changelog update
* PlaceableSurface ECS (space-wizards#8013)
* Cybersun Juggernaut Suit (space-wizards#7852)
* Tile friction ECS (space-wizards#8012)
* Tile friction ECS
Removes some resolves which is really nice.
* Velocity checks
* Barsign fix (space-wizards#8015)
* Automatic changelog update
* The Big One [Barratry Update] (space-wizards#7999)
* Automatic changelog update
* Marathon Update 1.5 (space-wizards#7961)
* Moose Update 2.1 (space-wizards#8016)
* Syndicate surplus crates (space-wizards#7992)
* Added the interface component which was missing from the chef hat (space-wizards#7989)
* Automatic changelog update
* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)
* You can no longer disarm wielded weapons (space-wizards#7983)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* makes scarf and space ninja hide hair (space-wizards#7985)
* Makes glass external and shuttle airlocks pass light (space-wizards#7686)
* delicious delicious crayons (space-wizards#8021)
* Edible crayons
* yeah why not
* Automatic changelog update
* Popup label occlusion (space-wizards#8017)
* SpeechBubble occlusion (space-wizards#8018)
* Automatic changelog update
* Update default.yml
* Various Entities make sounds when speaking (space-wizards#7980)
* Speech Sounds from Goonstation
* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?
* Custom synthesized sound for a vending machine ad
* Gave mice and vending machines Speech Components on their base prototypes to make sounds
* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen
* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.
* SharedSpeechComponent modified from being useless to being responsible for making speech noises.
* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.
* whitespace fix
* License fix
* Remove leftover using from debugging
* Added a cooldown editable in yaml
* SharedSpeechComponent has the proper cooldown now. oops
* Automatic changelog update
* Speech noise fixies (space-wizards#8023)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
* Fix human speech (space-wizards#8025)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
* Nanotrasen Interns (space-wizards#8006)
* Automatic changelog update
* Wires patches (space-wizards#7993)
* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts
* ??? what's shuffle doing in the interface ???
* oops
* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)
* Vending machine jingle much less intense
* SpeechSoundsPrototype has a built in variation parameter
* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting
* Redo that
* Speech noise system now supports variation of pitch
* license stuff
* PAIs have speech sounds now. Made by altering the pAI sounds.
* Monkeys have sounds from goon now
* New Speech Sounds
* Oops
* Automatic changelog update
* make crayoncode use the colortype (space-wizards#7975)
* Very Important PR That Adds 2 Fountain Pens (space-wizards#8019)
* Add files via upload
* Update paper.yml
* Update meta.json
* Update pda.yml
* Update pda.yml
* Marathon Intern Update (space-wizards#8034)
* Add files via upload
* Add files via upload
* Add files via upload
* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)
Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Universal weldable component (space-wizards#7955)
* Weldable component for door
* Content update
* Examine message
* Universal visualizer
* Small fix
* Entity storage
* Content
* Fixed test
* Update Content.Shared/Storage/SharedStorageComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Fixed loc string
* Add public API to change welding time
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Glass airlock construction (space-wizards#7877)
* Lower indentation
* Add glass airlock construction
* Fix glass airlock wrong name
* Automatic changelog update
* Fix healingcomp placement (space-wizards#8045)
* Saltern Update 3.1 (space-wizards#8035)
* Add files via upload
* Add files via upload
* Update hardsuit-helmets.yml (space-wizards#8036)
* Bagel Intern Update (space-wizards#8033)
* Add files via upload
* Add files via upload
* Add files via upload
* Moose Intern Update (space-wizards#8032)
* Add files via upload
* Add files via upload
* Atlas Inter Update (space-wizards#8031)
* Add files via upload
* Add files via upload
* Update atlas.yml
* Revert new parallax (space-wizards#7994) (space-wizards#8049)
* Automatic changelog update
* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)
* Fix lathe visuals exception (space-wizards#8052)
* small splitstation update (space-wizards#8051)
* small splitstation update
* interns added
* Automatic changelog update
* No more spesswind (space-wizards#8059)
* Automatic changelog update
* Icon smoothing for asteroid rocks (space-wizards#8058)
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
* Automatic changelog update
* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)
* Round start audio announcement (space-wizards#8047)
* Moose Door Stuck (space-wizards#8050)
* Automatic changelog update
* Filing Cabinet Resprites (space-wizards#8043)
* Removes plates from pizza (space-wizards#8062)
* Automatic changelog update
* Electrocution noises (space-wizards#8061)
* Adds spark noises when an entity gets electrocuted by something
* oops
* double oops
* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Vending machine changes (space-wizards#8060)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* AAAA (space-wizards#8057)
* Add the ability for mappers to drag grids around. (space-wizards#7769)
* Add the ability for mappers to drag grids around.
* Less message spam
* Also flinging
* Fix heals stacks
I just wanted to remove double-clicking cancelling not the spammy.
* Rename Assistant to Passenger (space-wizards#8007)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* fuck em drones (space-wizards#7931)
* Automatic changelog update
* Kitchen supplies crate (space-wizards#8022)
* Automatic changelog update
* Rework climbing (space-wizards#7706)
* Fix popup deletion raycasts (space-wizards#8072)
* Fix popup deletion raycasts
* woops
* Allow do_afters to be spammed (space-wizards#8074)
* Atmos high pressure movements cleanup (space-wizards#8075)
* Fixes LINDA and monstermos clashing over high pressure difference direction
* Fix space wind CVar not disabling space wind entirely.
* Change 1 (one) variable name
* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)
* New high pressure movement algorithm (space-wizards#8086)
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)
* Automatic changelog update
* StationSystem/jobs/partial spawning refactor (space-wizards#7580)
* Partial work on StationSystem refactor.
* WIP station jobs API.
* forgor to fire off grid events.
* Partial implementation of StationSpawningSystem
* whoops infinite loop.
* Spawners should work now.
* it compiles.
* tfw
* Vestigial code cleanup.
* fix station deletion.
* attempt to make tests go brr
* add latejoin spawnpoints to test maps.
* make sure the station still exists while destructing spawners.
* forgot an exists check.
* destruction order check.
* hopefully fix final test.
* fail-safe radstorm.
* Deep-clean job code further. This is bugged!!!!!
* Fix job bug. (init order moment)
* whooo cleanup
* New job selection algorithm that tries to distribute fairly across stations.
* small nitpicks
* Give the heads their weights to replace the head field.
* make overflow assign take a station list.
* moment
* Fixes and test #1 of many.
* please fix nullspace
* AssignJobs should no longer even consider showing up on a trace.
* add comment.
* Introduce station configs, praying i didn't miss something.
* in one small change stations are now fully serializable.
* Further doc comments.
* whoops.
* Solve bug where assignjobs didn't account for roundstart.
* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.
* Goodbye JobController.
* minor fix..
* fix test fail, remove debug logs.
* quick serialization fixes.
* fixes..
* sus
* partialing
* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Use dirtying to avoid rebuilding the list 2,100 times.
* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)
* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Add the Mysteriously Missing Captain Check.
* Put maprender back the way it belongs.
* I love addressing reviews.
* Update Content.Server/Station/Systems/StationJobsSystem.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* doc cleanup.
* Fix bureaucratic error, add job slot tests.
* zero cost abstractions when
* cri
* saner error.
* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.
* submodule gaming
* Packedenger.
* Documentation consistency.
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* I successfully broke the game.
* How the fuck did none of this turn up in local testing :stare:
* HOTFIX DOWNLOADS BEING BROKEN AGAIN.
* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)
* Don't play landing sounds in space (space-wizards#8085)
* Rework CollisionGroups (space-wizards#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low
* Remove CollisionGroup.Underplating
* Remove CollisionGroup.Passable
* Fix constructed APCs not being interactable
* Change firelocks to occlude
* Make pipe inherit from BaseItem
* Clean up pipes
* Remove duplicate physics and fixtures from bucket
* Rework CollisionGroups on all entities
* Add SlipLayer
* Remove fixture from delta
* Fix maps
* Address reviews
* Add SubfloorMask
* Fix glass collisions for flying mobs
* Fix maps
* Update new items
* Fix bagel again
* Fix slug
* Fix maps
* Touchups
* Fix tables blocking high pressure movement
* Update StandingState to allow going under flaps
* Cleanup
* More formatting
* Pull split from rotation due to mapping issues.
* Changs chinese food vending machine (space-wizards#7754)
* new chinese food items from paradise
* made soy sauce salty
* new snacks based on the new assets
* chang assets 1
* chang vending machine
* rsi animation and fix
* rsi path fix
* misc changes
* fortune cookie snacks complete with fortunes
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml
darn Americans
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Update submodule
* Adjust EnteringRange for EntityStorage (space-wizards#8099)
* Buffed Dex+ and Stellibinin (space-wizards#8090)
* Improves the smoking experience (space-wizards#8089)
Co-authored-by: ike709 <ike709@github.com>
* Add listgamemaps command (space-wizards#8093)
* Automatic changelog update
* paintings 1 (space-wizards#8067)
* Automatic changelog update
* Singlehandedly saved the entire project [praise] (space-wizards#8109)
* Delete windowsXP_error.ogg
* Delete windowsXP_shutdown.ogg
* Delete windowsXP_startup.ogg
* Collisiongroup tweaks (space-wizards#8110)
* Automatic changelog update
* Hugging yourself no longer allowed (space-wizards#8103)
!1984.
I want to hug the other person damnit.
* Automatic changelog update
* Remove the nose off the ghost (space-wizards#8076)
* Add external programs to rules (space-wizards#8108)
* Make CarpetChapel not collide (space-wizards#8112)
* Automatic changelog update
* Censor Slimes (space-wizards#8101)
* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)
* SlowOnDamage for all mobs now not just humans
* removes puller from basesimplemob
* adds pulling back to xeno, pets and some animals
* Automatic changelog update
* Allows pickuppable animals to resist out of inventory (space-wizards#7545)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Machine Port Prototypes (space-wizards#7659)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Adds suppermatter (space-wizards#7633)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Cargo telepad machine linking (space-wizards#7756)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Salami Lid (space-wizards#7813)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Adds cat ears as rare loot and traitor item (space-wizards#6939)
* adds cat ears that give uwu accent
* error
* Updated to 20tc
Web edit yoink
* 21 TC now
* Automatic changelog update
* Pie transfer reagent on collision (space-wizards#7802)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Reagents localization (space-wizards#7916)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Atlas Station Component (space-wizards#8094)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Bagel Station Component (space-wizards#8095)
* Add files via upload
* Update bagel.yml
* Remove extra fixtures
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Marathon Station Component (space-wizards#8097)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Moose Station Component (space-wizards#8098)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Saltern Small Update 3.2 (space-wizards#8100)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Remove misc Startup/Shutdown overrides (space-wizards#8113)
Co-authored-by: ike709 <ike709@github.com>
* Fish Cap (space-wizards#8046)
* Add files via upload
* Update hats.yml
* Update clothesmate.yml
* Show ghosts popups etc through walls (space-wizards#8077)
* Show ghosts popups etc through walls
* Stage moment
* crashes
* Convert suicide to ecs (space-wizards#8091)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Added the recipes and tech for several non lethal bullet (space-wizards#8079)
* Automatic changelog update
* Expanded icon smoothing conversion scripts (space-wizards#8055)
* Expanded icon smoothing conversion scripts
* hotfix `iconsmooth_inv.py` b/c of table weirdness
* Syndie Commander and Syndie Elite Armors (space-wizards#8003)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* GatherableSystem/Component (space-wizards#8041)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Add power sinks (space-wizards#8020)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Delta Fixed, Reuploaded Again (space-wizards#8105)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* filing collision + outline fix (space-wizards#8122)
* Barratry Update (space-wizards#8118)
* Automatic changelog update
* fix fish hat (space-wizards#8123)
* Suicide2 (space-wizards#8117)
* Fix toilet suicide
* Fix ghost ghosting
* Clean suicide system
* The Newest Furry Race [Skeletons] (space-wizards#7825)
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)
* Lizard name datasets (space-wizards#7890)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Don't force bwoink window open for admins (space-wizards#8066)
* Powercell adjustment (space-wizards#7828)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Automatic changelog update
* Shuttle Assembly Crate (space-wizards#7898)
* Automatic changelog update
* Round end audio (space-wizards#8048)
* Automatic changelog update
* Laser gun bugfix & damage adjustment (space-wizards#8069)
* fix elite suit (space-wizards#8127)
* Update submodule
* Skeleton Sprite Fix (space-wizards#8126)
* Automatic changelog update
* Legally distinct gravity gun (space-wizards#8114)
* Escalation rules (space-wizards#8128)
* Escalation rules
* a
* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)
* Stripping ECS + window do_after (space-wizards#8111)
* Stripping ECS + window do_after
* stuff
* workies
* Delays
* Automatic changelog update
* Move disarmed event (space-wizards#8130)
* Fixing warnings (space-wizards#8131)
* Cleanup the namespaces (space-wizards#8132)
* Tether gun fixes (space-wizards#8129)
* Salvage mob restrictions (space-wizards#8080)
* unbork (space-wizards#8139)
* Add files via upload (space-wizards#8142)
* Flavor text (space-wizards#8070)
* Automatic changelog update
* It's a waffle home. [New Salvage] (space-wizards#7991)
* Skeleton Bugfix Pt. 2 (space-wizards#8137)
* Automatic changelog update
* Fix interaction and add comments to CollisionGroup (space-wizards#8149)
* Automatic changelog update
* Eye lerping on entities (space-wizards#8151)
* eye lerping on entities
* small improvements
* Splitstation update and fixes (space-wizards#8141)
* Entities gib when being microwaved (space-wizards#8144)
* Airlocks now trap air in their tile. (space-wizards#8136)
* Automatic changelog update
* Update for grid API changes (space-wizards#8152)
* Update submodule
* Update submodule
Forgot I had breaking changes
* Map-disablable pumps (for fixing Delta) (space-wizards#8164)
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Co-authored-by: youarereadingthis <100040020+youarereadingthis@users.noreply.github.com>1 parent ad8876e commit 276648f
File tree
49 files changed
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lines changed- Content.Client
- Eye
- FlavorText
- Lobby
- Preferences/UI
- Content.MapRenderer/Painters
- Content.Server.Database
- Migrations
- Postgres
- Sqlite
- Content.Server
- Atmos/Piping
- Binary/Components
- Trinary/Components
- Body/Systems
- Database
- DetailExaminable
- Kitchen/Components
- StationEvents/Events
- Station/Systems
- Content.Tests/Server/Preferences
- Resources
- Changelog
- Locale/en-US
- detail-examinable
- preferences/ui
- Maps/Salvage
- Prototypes/Entities
- Effects
- Mobs/Species
- Structures/Doors
- Airlocks
- Firelocks
- Server Info
- Textures/Mobs
- Customization/eyes.rsi
- Ghosts/ghost_human.rsi
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36 | 41 | | |
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41 | 67 | | |
42 | 68 | | |
43 | 69 | | |
44 | 70 | | |
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46 | | - | |
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47 | 90 | | |
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48 | 93 | | |
49 | 94 | | |
50 | 95 | | |
51 | 96 | | |
52 | 97 | | |
53 | 98 | | |
54 | 99 | | |
55 | | - | |
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56 | 119 | | |
57 | 120 | | |
58 | | - | |
| 121 | + | |
59 | 122 | | |
60 | | - | |
61 | | - | |
| 123 | + | |
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62 | 125 | | |
63 | 126 | | |
64 | 127 | | |
65 | 128 | | |
66 | | - | |
| 129 | + | |
67 | 130 | | |
68 | 131 | | |
69 | | - | |
70 | | - | |
71 | | - | |
72 | | - | |
| 132 | + | |
| 133 | + | |
| 134 | + | |
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73 | 136 | | |
74 | 137 | | |
75 | | - | |
| 138 | + | |
76 | 139 | | |
77 | | - | |
| 140 | + | |
78 | 141 | | |
79 | | - | |
80 | | - | |
| 142 | + | |
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81 | 144 | | |
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84 | 147 | | |
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87 | | - | |
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90 | 153 | | |
91 | 154 | | |
92 | | - | |
| 155 | + | |
93 | 156 | | |
94 | 157 | | |
95 | 158 | | |
96 | 159 | | |
97 | | - | |
| 160 | + | |
98 | 161 | | |
99 | 162 | | |
100 | | - | |
101 | | - | |
102 | | - | |
103 | | - | |
104 | | - | |
105 | | - | |
| 163 | + | |
106 | 164 | | |
107 | | - | |
108 | | - | |
109 | | - | |
110 | | - | |
| 165 | + | |
111 | 166 | | |
112 | 167 | | |
113 | 168 | | |
| |||
117 | 172 | | |
118 | 173 | | |
119 | 174 | | |
120 | | - | |
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121 | 192 | | |
122 | 193 | | |
123 | 194 | | |
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
| 1 | + | |
| 2 | + | |
| 3 | + | |
| 4 | + | |
| 5 | + | |
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
| 1 | + | |
| 2 | + | |
| 3 | + | |
| 4 | + | |
| 5 | + | |
| 6 | + | |
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| 20 | + | |
| 21 | + | |
| 22 | + | |
| 23 | + | |
| 24 | + | |
| 25 | + | |
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
18 | 18 | | |
19 | 19 | | |
20 | 20 | | |
| 21 | + | |
21 | 22 | | |
22 | 23 | | |
23 | 24 | | |
| |||
42 | 43 | | |
43 | 44 | | |
44 | 45 | | |
| 46 | + | |
45 | 47 | | |
46 | 48 | | |
47 | 49 | | |
| |||
52 | 54 | | |
53 | 55 | | |
54 | 56 | | |
55 | | - | |
| 57 | + | |
56 | 58 | | |
57 | 59 | | |
58 | 60 | | |
| |||
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
13 | 13 | | |
14 | 14 | | |
15 | 15 | | |
| 16 | + | |
16 | 17 | | |
17 | 18 | | |
18 | 19 | | |
| |||
29 | 30 | | |
30 | 31 | | |
31 | 32 | | |
| 33 | + | |
32 | 34 | | |
33 | 35 | | |
34 | 36 | | |
35 | 37 | | |
36 | 38 | | |
37 | 39 | | |
38 | 40 | | |
39 | | - | |
| 41 | + | |
| 42 | + | |
40 | 43 | | |
41 | 44 | | |
42 | 45 | | |
43 | 46 | | |
44 | 47 | | |
| 48 | + | |
45 | 49 | | |
46 | 50 | | |
47 | 51 | | |
| |||
64 | 68 | | |
65 | 69 | | |
66 | 70 | | |
67 | | - | |
| 71 | + | |
68 | 72 | | |
69 | 73 | | |
70 | 74 | | |
| |||
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
2 | 2 | | |
3 | 3 | | |
4 | 4 | | |
5 | | - | |
| 5 | + | |
| 6 | + | |
6 | 7 | | |
7 | 8 | | |
8 | 9 | | |
| |||
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