Replies: 32 comments 78 replies
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The new placement of the item actions is also less intuitive. I accidentally ticked an entry in the list and then couldn't work out why I was getting a warning about leaving the page. Then I glanced at the bottom of the screen. The lack of colour in the buttons mentioned by @andjsch really makes that even worse. I doubt many clients would think to look down the bottom of the list for actions though as the filtering UI is at the top of a list and the system puts controls at the top of a view for the most part.
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@Oleafeon This issue is more about general UX issues. Can you create an issue for the 2FA-related bugs? |
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@duncanmcclean |
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I agree with @avocadesign on the field options design. It's visually very confusing and the cognitive load is very high. It's a downgrade from the old design. Certainly changing the number of columns doesn't help (2 - 3 - 4 - 1 columns) and also putting everything on a "card" with its own toggle is not good UI because based on the content the controls are in different positions. Also the Collection settings page suffers a bit from the same issues. Also, maybe some display options that are common for most fields can be hidden? For instance the whole Sortable / Preview area with 4 toggles could be on a collapsed "Control panel display" section as I doubt many people change these. |
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Thanks for taking the time to be so detailed (if a little brutal so quickly). I recorded my feedback on all of your feedback here: https://screen.studio/share/J0UsaU5f Also, I converted this to a Discussion because that's exactly what it is. ❤️ |
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Just keeping you all in the loop, these are the changes made so far based on the feedback in this discussion:
These will be in the next alpha release. |
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@jackmcdade Thanks for the feedback in the video, that mostly makes sense. However, for me the columns are never linked to the "view". If I change columns for any collection entry list, all the saved views have the same columns. This is true of v5 and v6 unless i'm doing something wrong - here's a 20s loom showing what I mean. |
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Something else UX: I would reconsider the shadow on input elements as this makes them look like buttons. They could be crisper and clearer. |
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More updates from today's Alpha 2 release:
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My two cents on customization. I think it's a better strategy to push great defaults instead. A lot of users won't use customization for themselves or their customers. This means users get a sub-par experience (without having the ability to change it). When keeping the theming options, I would at least change the defaults to:
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Minor observation (or question) about button UI. Currently, there seem to be two types of secondary/contextual action buttons. A flat one and a slightly more threedimensional one. Do these represent different types of actions? Or is the flat one just not brought over yet? I would assume the latter, but I might just be dense :)
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This is more of a UI-related comment, but I hope it’s fine to post here. I find it a bit difficult to tell whether a field is set as localizable or not. You really have to look closely, and with many fields the grey tones tend to blur together .. :) |
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As a general comment, in most places I would use one step darker gray, for instance zinc-700 -> zinc-800. Sometimes us designers and developers forget that ordinary users don't use the monitors we use. I was trying to hype a client today with a demo I have online and while the general reaction was "WOW", he really couldn't read the menu that well in this 1080p Asus $100 monitor. |
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I'm not sure exactly what has already been written for the Blueprint Editor. I noticed the following: Options that have a similar effect take on a completely different significance when they are displayed in half a column or in a whole column. And the grey border further emphasises the clear separation.
On the 'Validation'-tab, they are arranged a little closer together (in the same line and without a grey border). This makes it easier for me to read.
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Just a minor thing: The CSS utility
I didn't open an issue.
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I feel there's a big disconnect between the how tiny the sidebar items are and how gigantic the table listing in the main container is.
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This new stack selector design looks off to me. Especially when there's multiples.
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Shadows on pills like the ones on the bottom left here makes them look like buttons. The shadows don't serve any purpose here imho. Same goes for inputs, but I've mentioned that one before.
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It seems the section/bg pattern remains. With it remaining something seems off with the bottom (at least in Safari): |
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On mobile the nav opens by default. I guess this is a mistake, but it's been in there for a while. The pattern of hiding the mobile toggle button in the logo is not great. People will probably not discover this on their own. |
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Dark mode still does something better than light mode: It colors the background of inputs differently from the containing background. Making all inputs very visible.
Light mode doesn't. Furthermore, I don't see any reason why a select is designed differently compared to an input. I suggest giving the inputs a slight background and remove the shadow from the select. There's no reason for a select to pop out more than an input. Alternatively: give inputs the same shadow treatment as selects.
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I thinks this part has been brought up by now, but I was editing replicator and bard fields today to support the new set preview images and I found the UI really hard to navigate in this part. The amount of options combined with the multi-column layout is just very hard to grasp for me. Adding in the set UI as well makes it even more complex. An easy win for that last part might be to move the set UI to a separate tab. Another thing I noticed is that adding a set group opens up in modal and all the other add/edit actions open up in a stack. Maybe there's logic behind it that I missed, but for me it added to the confusion. Screen.Recording.2025-10-08.at.16.03.52.mp4 |
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Right now, with Alpha 13, I am still not very fond of the way the toggles are treated in the UI. There are literally tons of them throughout the CP and I persist in thinking that it's not quite evident, at a glance, to know whether the toggle is On or Off. That's particularly true in Dark Mode. I am not convinced by this "minimalism" trend adopted by the v6 CP and therefore I miss the touches of green that are immediately visible with "On" toggles in the v5 CP. Is there any reflexion about bringing back another way to distinguish Off and On modes ? |
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I didn't wanna give too much feedback at the earlier stages incase things changed but since we're at v6.alpha-14, thought I'd drop it here. In addition to the below, I'm really worried that the overall contrast and card design is a feature here to stay. I often flick between different UI's and Statamic's is much harder to parse content. I'm not looking forward to passing this to my elderly customers as it stands, I know they will find it harder to use. It's a shame, because there are so many great technical advancements and general improvements that will get overshadowed by the contrast. I know we can make our own themes, but I have yet to find one that really works. Sidebar buttonThis was recently changed to be visible only when the primary device does not support hover. This becomes really confusing if you swap primary input mechanisms or swap device. Would it not be better to show this all the time, regardless of input? Just like YouTubes sidebar. Screen.Recording.2025-10-22.at.15.08.52.movButton contrastThe button contrast when hovering is not discernable, even on my macbook monitor. Only becomes discernable for larger black buttons. If you're on a 'worse' monitor (or even have something like a small, blury, or pixelated cursor) getting a sense of where your pysical mouse is on the screen has become harder. Screen.Recording.2025-10-22.at.15.11.34.movAsset metadataThese look like buttons, the borders and shadows don't add any use here. Makes the UI a little more confusing.
'More' buttonsIn some views (assets, collections), the 'more' button is smaller than the rest, and smaller than other 'more' buttons elsewhere in the CP. Additionally, I find it odd that this on the leftmost side. In every application I've ever used these are placed after the other buttons of the same category. On the assets page, I'd expect this to be placed at the end.
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Regarding what I call the toolbar that is displayed after selecting an entry. About the light mode: this double border or "floating" effect created by the somewhat darker shade below the buttons looks kind of fuzzy to me (yet, it's kind of in line with the way the various sections are now displayed). About the dark mode: the double border "effect" is visually more disturbing in dark mode. It looks to me that the padding is even smaller in dark mode than in light mode. I know it's probably a visuel effect. Plus: It looks that there is only one color, not two. Also: the red text for the "Delete" button (though...can we call it a button? on hover the cursor isn't changing nor the color either, but it's certainly intended) doesn't look as readable as in light mode. Is there any possibility to simplify the UI here? |
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I came across this screen and I think it emphasizes very well why inputs are better off without a box shadow. It makes inputs and buttons look the same and have equal weight. |
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Bug description
I hate to bring this up on the all new shiny interface, and while it is shiny at first glance, I believe it comes with some huge downsides when it comes to usability. I don't know how others feel about it, but it's early and I hope we can find a solution. Let's break it up. I'll mark some of my conclusions/suggestions bold.
While these are some severe issues I see with the new design, please don't take them too harsh, but also don't take them too lightly. Currently we are still in an alpha state where things could improve a lot. I also know how hard it is to redesign a thing completely, yet alone how many hours it must have taken the whole team to pull this huge Vue 3 transition that took place in the background even off.
Primary button color
It's black! 😬
This is in my opinion a really bad choice, because it makes the UI hard to scan as it is mostly white and gray.
The primary actions are immediately visible, no searching required.
While this is still fine in light mode, some color would definitely make it way more easy. Bring back the blue! Why you might ask? Because the black primary color totally breaks in dark mode.
One could make some guesses that the light-gray is now a primary button. But is the selected-site-pill named "Statamic 6" one as well? The real primary button has some shadows and a light gradient applied, the pill is flat. Barely a difference. Some color would fix this here as well.
GH for reference.
Bring back a color for primary actions. Blue, green, pink - all great!
Destructive actions should always be red.
Color
This is a great example of the current hover situation for many items. It's all gray and white and you can barely tell a difference. Context: you are looking at a table with 2 items, the second one is hovered. It's barely visible and I am sure it will be even worse on a consumer grade monitor. Sitting here on a calibrated one just to have that mentioned. Make hover states darker.
Same issue with the menu items: A hovered element shouldn't be only distinct by it's background color. Give the text a different color - any color that makes it stand out more. The active state is fine I think - the text gets bold.
v5 did a great job here btw
Here another example on a replicator field. Right one is hovered.
Main navigation
While the old navigation was probably a bit too big text-size-wise for more nav entries, the current one is way too small for an item you interact the most with. This get's even worse when there are sub-items. We are at 14px (sm) on a level-1 nav item. Make them 16px again or let's meet in the middle at 15 ;D
Icons
Could sometimes be a notch bigger than the actual text (that's just a taste thing of mine) and have some more color or more contrast. Again, it's all so gray 😢
Inputs
Buttons should be darker.
What if inputs had a different background than white? Or the container they are in had a different background than white? White is a really shiny color that makes an element pop out if it's surrounding is a different color - make use of that! Use less white backgrounds. In the image above, I gave the container a color of
zinc-50and it works great in my opinion, huge improvement. What doesn't work is the slimmer border around the container, but who needs that one anyway?For real?
This shouldn't be needed in the first place. Currently it gives inputs a darker border color. My suggestion is to not keep adding stuff to this mode to improve things. Improve them properly and get rid of that option.
How to reproduce
Spin up v6
Logs
Environment
v6Installation
Fresh statamic/statamic site via CLI
Additional details
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