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Velocity smoother true curvature #5604
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c805c78
make velocity smoother keep curvature
c77cfd2
Cleanup and log levels
ipa-dmo ccd288a
Removed debugging output, used epsilon instead of zero check
ipa-dmo c23a8f0
Updated comments and return positive 1 in eta calculation
f1aa293
Added tests for curvature scaling
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How should we smooth while slowing then if
v_cmdcannot be zero without a divide by zero error for the new implementation? Slowing to a stop seems like a pretty key element of this workThere was a problem hiding this comment.
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Is there an option that would retain the shape as you see it that allows for the (pretty important?) feature of being able to slow to a stop using the smoother?
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This return does no change the slowdown on a stop, it just does not update the eta, that is used the lower the other factors (yaw velocity e.g.) to keep the curvature. So this should be fine imo.
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If
dvpasses the max / min constraints because we're going at full speed and suddenly a zero-velocity command comes in, we simply skip etas to scale down by the limits. That seems to bypass the eta scaling when zero-velocity commands are issued since all axes will all havev_cmd = 0.0. Then each axis would be limited by its maximum deceleration limits and warp the velocity out of shapeSlowing down to a stop in the case of this "estop" is a key feature of this server