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fix some quirks in World.step when attempting to account for variable framerate #18
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daca886
doc: add alive url as reference to world.stop
Platane 9387264
limit simulation delay accumulator growth; allows to drop step instea…
Platane 436834c
remove duplicated time incrementation in world.step; this.time is alr…
Platane 8c8aea5
prevent from setting a default value to the second argument in world.…
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so how does this behave diifferently than setting
this.accumulator = this.accumulator % dt? Just a question, can't really wrap my head around what would happen differently 😅There was a problem hiding this comment.
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That's a good question!
To my understanding, the accumulator is useful to catch up a frame when for example the simulation runs at 50fps and the step is 1/60ms. The accumulator growing greater than dt is an unexpected behaviour.
afaik, once we agree to discard some simulation time, it does not matter much if we carry the modulo or not.
I arbitrary decide to use a hard limit because of the semantic, as using a modulo might be interpreted as being important in the interpolation after ( which is not, the interpolation does not make any sense in case the accumulator gets truncate )