fix some quirks in World.step when attempting to account for variable framerate #18
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Limit accumulator growth as proposed in schteppe#392
Also fix what seems to be a mistake where this.time is increase in
world.stepand at the same time inworld.internalStep. I am unsure about the implications, this value was used to handle sleep status in bodies.This fix unfortunately does not address #16 as I was still able to reproduce the midair freezing cubes. I notice it seems to happens less frequently though. The investigation continues :)