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Priority: LowMinor impactMinor impactStatus: Pending TestThis PR or Issue requires more testingThis PR or Issue requires more testingType: BugInconsistencies or issues which will cause an issue or problem for users or implementors.Inconsistencies or issues which will cause an issue or problem for users or implementors.
Description
Priority
Low
Area
- Data
- Source
- Docker
- Other
What happened?
Calling doCreatureSetHideHealth make the creature not beign drawn, this is similar to #155
Scenario:
On an old server, I have several spells that hide players health in order to perform animations when they are in the same position.
I've fixed this by removing isDead() from Creature::draw
It has been introduced into: #1385
What OS are you seeing the problem on?
Windows, Linux, MacOS
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Priority: LowMinor impactMinor impactStatus: Pending TestThis PR or Issue requires more testingThis PR or Issue requires more testingType: BugInconsistencies or issues which will cause an issue or problem for users or implementors.Inconsistencies or issues which will cause an issue or problem for users or implementors.