Hi, I found a simple bug. When you declare setCreatureHideHealth in server, it is expected to hide your health bar and creature name. It works fine for almost everything... But, when we declare setCreatureHideHealth to our local players, setCreatureHideHealth declares health percent as zero, and it is enough to the client declare it as dead, so the client blocks a lot of interactions of de player by the c++ function canPerformGameAction().