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Rename Foundry / Power / Compute / Factory player labels - #994
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mohanpednekar merged 1 commit intoNov 4, 2026
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Boosters page -> Power (chain Cell..Fusion, Charge up/Auto-charge, presets Turbo/Balanced/Eco); PP Compute tiers -> Cores..Superclouds with KFlops..QFlops output; Data Stream Speed -> Bitrate, Combine -> Compile, tap -> Ping; pool speed -> Bandwidth, pool buffer -> Staging, Reset Pool -> Compact Pool; Speed Up -> Clock Speed; Purge overlay headline -> Disk full; Overflow mode copy; Factory icon -> factory. Labels only: ids/state/preset keys unchanged. Fixes Button variant='purge' (unresolved) -> 'prestige'. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WvzZB7A6LFCYnhw8YhQfSW
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#994 landed on this branch with a NEEDS_CHANGES review that was never followed up. Restore Provision Disk "tap to queue", Auto-charging status, and the Data Lake's own buffer label; keep Ping/Staging for the tap and pool buffer only. Update current-behavior docs so Power-chain Cells are not called Cores, and add a Button variant="prestige" regression test. Co-authored-by: Mohan Namdeo Pednekar <mohanpednekar@users.noreply.github.com>
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Summary
mainafter Rename Purge code from reboot → purge (save schema v3) #990 merges.variant="purge", which the Button component doesn't define: Upgrade Capacity, Upgrade Bitrate and the selected Auto Boost preset. They now usevariant="prestige"and get their intended colour back.Test plan
yarn testpasses (2213/2213), with test queries pointed at the new strings and no assertions loosenedyarn buildsucceedsyarn test:e2e: not run.data-lake.e2e.jsuses the new strings. The visual-regression baselines will need regenerating.Documentation
CLAUDE.md(nav order, architecture wording, the player label ↔ code mapping),AGENTS.mdand the threedocs/*_REFERENCE.mdfiles.### Changedand### Fixed.Generated by Claude Code