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PreNormalPass fix for Unshaded and PBRLighting #1512
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Merged
stephengold
merged 16 commits into
jMonkeyEngine:master
from
joliver82:unshaded-prenormal-fix
Apr 9, 2021
Merged
PreNormalPass fix for Unshaded and PBRLighting #1512
stephengold
merged 16 commits into
jMonkeyEngine:master
from
joliver82:unshaded-prenormal-fix
Apr 9, 2021
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… in the atlases instead of setting a predefined byte buffer on disposal that made all atlases in the backend use the same buffer and generated rendering issues.
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…d more images to the screens so it really uses more atlases
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Ready for review? |
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Yes, now it's ready for review |
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Thanks, @joliver82 |
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Transparent unshaded materials had an issue with SSAO (and potentially any other filter using the PreNormalPass). Fragments with alpha < alpha threshold were not discarded, so normals were rendered and used for SSAO calculations.
Details at hub post: https://hub.jmonkeyengine.org/t/fix-transparent-unshaded-materials-ssao/44482
EDIT: updated to fix PBRLighting also