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… GLSL110

Since I am not shader savy, please check all the relevant things for me (e.g. is L146 even needed? does the index refer to the individual column/row?).

I could however confirm that it does compile on my Compat Profile.

@MeFisto94 MeFisto94 requested a review from riccardobl April 2, 2020 21:09
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Seems fine

@MeFisto94 MeFisto94 merged commit c198b1d into jMonkeyEngine:master Apr 3, 2020
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MeFisto94 commented Apr 3, 2020

So now if fails with this:
https://github.com/MeFisto94/test-spotbugs/runs/559503180#step:5:1933

Edit: Sorry, nevermind, this is an old engine version...

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Sorry, the inverse is still a problem here:

https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/inverse.xhtml starts at GLSL140, which is 3.1 as well.

Something for our GLSLCompat.glsllib?
https://github.com/glslify/glsl-inverse/blob/master/index.glsl

If so, I'll open an issue tomorrow.

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See #1321

@stephengold stephengold added this to the v3.3.1 milestone Apr 16, 2020
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Included in v3.3 branch at 9dfbcde .

@MeFisto94 MeFisto94 deleted the fix-pbr-opengl2 branch June 7, 2021 00:52
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3 participants