Releases: happy-turtle/oit-unity
Releases · happy-turtle/oit-unity
v5.2.1
17 Apr 19:00
Compare
Sorry, something went wrong.
No results found
5.2.1 (2025-04-17)
Bug Fixes
v5.2.0
20 Jun 19:49
Compare
Sorry, something went wrong.
No results found
5.2.0 (2024-06-20)
Features
hdrp: add sample Lit shader (#37 ) (975b5bb )
lower shader target level to 4.5 (975b5bb )
Bug Fixes
prevent asset import errors by adding appropriate shader package requirements and fallbacks (975b5bb )
urp: don't setup urp buffers if screen properties are not yet present (975b5bb )
v5.1.0
02 Jun 15:45
Compare
Sorry, something went wrong.
No results found
5.1.0 (2024-06-02)
Features
v5.0.1
26 Apr 17:44
Compare
Sorry, something went wrong.
No results found
5.0.1 (2024-04-26)
Bug Fixes
URP: fix missing shader on URP build (#30 ) (91cdcf8 )
v5.0.0
10 Jan 17:44
Compare
Sorry, something went wrong.
No results found
5.0.0 (2024-01-10)
⚠ BREAKING CHANGES
Documentation
v4.0.0
30 Dec 15:20
Compare
Sorry, something went wrong.
No results found
4.0.0 (2023-12-30)
⚠ BREAKING CHANGES
🔥 remove deprecated image effect implementation (#23 )
Features
Code Refactoring
🔥 remove deprecated image effect implementation (#23 ) (0d4459c )
v3.0.1
28 Sep 07:04
Compare
Sorry, something went wrong.
No results found
3.0.1 (2023-09-28)
Bug Fixes
add missing post process effect to samples (#17 ) (7984a98 )
v3.0.0
20 Dec 14:58
Compare
Sorry, something went wrong.
No results found
Added
Add High-Definition Render Pipeline implementation of Order-Independent Transparency
Add Universal Render Pipeline implementation of Order-Independent Transparency
Support Vulkan and OpenGL by using SV_SampleIndex for MSAA support
Changed
Restructure package for different render pipelines using Assemblies
Changed package name to avoid using protected names
Update project description and demo scenes
Various small shader and interface improvements and updates
v2.0.0
18 Sep 13:19
Compare
Sorry, something went wrong.
No results found
Changed
Created a custom package and restructured the whole project to make installation with the Unity package manager possible
Improve performance by resetting linked list head buffer on GPU with a ComputeShader by @SnowWindSaveYou #11
v1.3.0
17 Jan 17:40
Compare
Sorry, something went wrong.
No results found
rework interfaces and shader structure to allow better interoperability
minor improvements