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Fixed lazy loading thread safety #35529
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a3102a3
Summary of the changes
henriquewr 241c105
Fixed a deadlock
henriquewr cc355ba
Added tests for async lazy loading
henriquewr f7be7d3
Fixed tests for lazy loading disabled
henriquewr e406dc0
Changed lazy load to use depth instead of thread id
henriquewr 10a595a
Added comments
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -4,6 +4,8 @@ | |
| using System.Collections.Concurrent; | ||
| using System.Diagnostics.CodeAnalysis; | ||
| using System.Runtime.CompilerServices; | ||
| using System.Runtime.InteropServices; | ||
| using Microsoft.EntityFrameworkCore.ChangeTracking; | ||
| using Microsoft.EntityFrameworkCore.Internal; | ||
|
|
||
| namespace Microsoft.EntityFrameworkCore.Infrastructure.Internal; | ||
|
|
@@ -20,7 +22,8 @@ public class LazyLoader : ILazyLoader, IInjectableService | |
| private bool _disposed; | ||
| private bool _detached; | ||
| private IDictionary<string, bool>? _loadedStates; | ||
| private readonly ConcurrentDictionary<(object Entity, string NavigationName), bool> _isLoading = new(NavEntryEqualityComparer.Instance); | ||
| private readonly Lock _isLoadingLock = new Lock(); | ||
| private readonly Dictionary<(object Entity, string NavigationName), (TaskCompletionSource TaskCompletionSource, AsyncLocal<int> Depth)> _isLoading = new(NavEntryEqualityComparer.Instance); | ||
| private HashSet<string>? _nonLazyNavigations; | ||
|
|
||
| /// <summary> | ||
|
|
@@ -107,30 +110,55 @@ public virtual void Load(object entity, [CallerMemberName] string navigationName | |
| Check.NotEmpty(navigationName, nameof(navigationName)); | ||
|
|
||
| var navEntry = (entity, navigationName); | ||
| if (_isLoading.TryAdd(navEntry, true)) | ||
|
|
||
| bool exists; | ||
| (TaskCompletionSource TaskCompletionSource, AsyncLocal<int> Depth) isLoadingValue; | ||
|
|
||
| lock (_isLoadingLock) | ||
| { | ||
| ref var refIsLoadingValue = ref CollectionsMarshal.GetValueRefOrAddDefault(_isLoading, navEntry, out exists); | ||
| if (!exists) | ||
| { | ||
| refIsLoadingValue = (new(), new()); | ||
| } | ||
| isLoadingValue = refIsLoadingValue!; | ||
| isLoadingValue.Depth.Value++; | ||
| } | ||
|
|
||
| if (exists) | ||
| { | ||
| if (isLoadingValue.Depth.Value == 1) | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is an interesting optimization. It definitely warrants a comment on how it works as the next person to read this code will be very confused. @roji @cincuranet What's your opinion of this usage of |
||
| { | ||
| isLoadingValue.TaskCompletionSource.Task.Wait(); | ||
| } | ||
| return; | ||
| } | ||
|
|
||
| try | ||
| { | ||
| try | ||
| // ShouldLoad is called after _isLoading.Add because it could attempt to load the property. See #13138. | ||
| if (ShouldLoad(entity, navigationName, out var entry)) | ||
| { | ||
| // ShouldLoad is called after _isLoading.Add because it could attempt to load the property. See #13138. | ||
| if (ShouldLoad(entity, navigationName, out var entry)) | ||
| try | ||
| { | ||
| try | ||
| { | ||
| entry.Load( | ||
| _queryTrackingBehavior == QueryTrackingBehavior.NoTrackingWithIdentityResolution | ||
| ? LoadOptions.ForceIdentityResolution | ||
| : LoadOptions.None); | ||
| } | ||
| catch | ||
| { | ||
| entry.IsLoaded = false; | ||
| throw; | ||
| } | ||
| entry.Load( | ||
| _queryTrackingBehavior == QueryTrackingBehavior.NoTrackingWithIdentityResolution | ||
| ? LoadOptions.ForceIdentityResolution | ||
| : LoadOptions.None); | ||
| } | ||
| catch | ||
| { | ||
| entry.IsLoaded = false; | ||
| throw; | ||
| } | ||
| } | ||
| finally | ||
| } | ||
| finally | ||
| { | ||
| isLoadingValue.TaskCompletionSource.TrySetResult(); | ||
| lock (_isLoadingLock) | ||
| { | ||
| _isLoading.TryRemove(navEntry, out _); | ||
| _isLoading.Remove(navEntry); | ||
| } | ||
| } | ||
| } | ||
|
|
@@ -150,31 +178,56 @@ public virtual async Task LoadAsync( | |
| Check.NotEmpty(navigationName, nameof(navigationName)); | ||
|
|
||
| var navEntry = (entity, navigationName); | ||
| if (_isLoading.TryAdd(navEntry, true)) | ||
|
|
||
| bool exists; | ||
| (TaskCompletionSource TaskCompletionSource, AsyncLocal<int> Depth) isLoadingValue; | ||
|
|
||
| lock (_isLoadingLock) | ||
| { | ||
| ref var refIsLoadingValue = ref CollectionsMarshal.GetValueRefOrAddDefault(_isLoading, navEntry, out exists); | ||
| if (!exists) | ||
| { | ||
| refIsLoadingValue = (new(), new()); | ||
| } | ||
| isLoadingValue = refIsLoadingValue!; | ||
| isLoadingValue.Depth.Value++; | ||
| } | ||
|
|
||
| if (exists) | ||
| { | ||
| if (isLoadingValue.Depth.Value == 1) | ||
| { | ||
| await isLoadingValue.TaskCompletionSource.Task.WaitAsync(cancellationToken).ConfigureAwait(false); | ||
| } | ||
| return; | ||
| } | ||
|
|
||
| try | ||
| { | ||
| try | ||
| // ShouldLoad is called after _isLoading.Add because it could attempt to load the property. See #13138. | ||
| if (ShouldLoad(entity, navigationName, out var entry)) | ||
| { | ||
| // ShouldLoad is called after _isLoading.Add because it could attempt to load the property. See #13138. | ||
| if (ShouldLoad(entity, navigationName, out var entry)) | ||
| try | ||
| { | ||
| try | ||
| { | ||
| await entry.LoadAsync( | ||
| _queryTrackingBehavior == QueryTrackingBehavior.NoTrackingWithIdentityResolution | ||
| ? LoadOptions.ForceIdentityResolution | ||
| : LoadOptions.None, | ||
| cancellationToken).ConfigureAwait(false); | ||
| } | ||
| catch | ||
| { | ||
| entry.IsLoaded = false; | ||
| throw; | ||
| } | ||
| await entry.LoadAsync( | ||
| _queryTrackingBehavior == QueryTrackingBehavior.NoTrackingWithIdentityResolution | ||
| ? LoadOptions.ForceIdentityResolution | ||
| : LoadOptions.None, | ||
| cancellationToken).ConfigureAwait(false); | ||
| } | ||
| catch | ||
| { | ||
| entry.IsLoaded = false; | ||
| throw; | ||
| } | ||
| } | ||
| finally | ||
| } | ||
| finally | ||
| { | ||
| isLoadingValue.TaskCompletionSource.TrySetResult(); | ||
| lock (_isLoadingLock) | ||
| { | ||
| _isLoading.TryRemove(navEntry, out _); | ||
| _isLoading.Remove(navEntry); | ||
| } | ||
| } | ||
| } | ||
|
|
||
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