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Box2D.NET physics integration and enhancements!

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@bryanedds bryanedds released this 04 Nov 01:56
· 454 commits to master since this release

Thanks again to @Happypig375, we now have Box2D.NET physics integration! You can select this as an alternative physics engine to Aether via the <add key="PhysicsEngine2d" value="Box2dNet" /> App.config entry.

However, there are some important breaking changes that might affect your serialized Nu scenes, specifically -

  • GravityOverride has been renamed to Gravity and its type changed to the new Gravity DU type.
  • BreakingPoint has been renamed to BreakingPointOpt.
  • Joint API has removed the OneBodyJoint cases and simplified.
  • Removed GetFluidParticleCellColor property.

Otherwise, we've mostly solidified the engine with minor fixes and enhancements.

image image

Important Changes -

  • Depend ground direction on gravity (when exists) or down direction relative to rotation.
  • Preventing duplicate texture loading for non-dds textures in 3D.
  • Exposed deferred ImGui calls via World.defer... API.
  • Exposed analog controller input (#352).
  • Fix normal vector in FluidEmitterMessage.
  • Updated various dependencies.
  • Using modern randomization methods in Gen.
  • Added 2D right-up variants.
  • Ability to opt-out of synchronous logging via LogSynchronously config.
  • Proper editing for Justification property (#1190).
  • Proper editing for FontStyling as well.
  • Increased shadow texture limits to 9 for shadow textures and maps.
  • Removed Release optimization that could result in NRE's in normal Nu operations.
  • Plug in logging for various native dependencies.
  • Implemented Gaia layout reset (#1058).
  • Using imperative accumulation to enhance tile map tile placement precision.
  • Fixed regression in position3dToPosition2d and otherwise.
  • Added warn when render asset is unavilable.
  • Added Box2dNetPhysicsEngine
  • Make Nu.Math up to date with current .NET.
  • Fixed job graph regression.
  • Reverted character 2d changes (removed special gravity handling).
  • Implemented frame stepping in Gaia via Step button.
  • Fixed #1201.
  • Put shadow textures in a sampler2DArray.
  • No longer needlessly adding omnipresent elements to nodes (optimization).
  • Fixed BreakingPoint naming (Opt suffix required).

Full Changelog: v19.7.0...v19.8.0