Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 2 additions & 1 deletion crates/bevy_pbr/src/render/mesh.rs
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
use crate::{
material_bind_groups::{MaterialBindGroupIndex, MaterialBindGroupSlot},
resources::write_atmosphere_buffer,
skin::skin_uniforms_from_world,
};
use bevy_asset::{embedded_asset, load_embedded_asset, AssetId};
use bevy_camera::{
Expand Down Expand Up @@ -217,7 +218,7 @@ impl Plugin for MeshRenderPlugin {
.init_resource::<ViewKeyCache>()
.init_resource::<ViewSpecializationTicks>()
.init_resource::<GpuPreprocessingSupport>()
.init_resource::<SkinUniforms>()
.add_systems(RenderStartup, skin_uniforms_from_world)
.add_systems(
Render,
check_views_need_specialization.in_set(PrepareAssets),
Expand Down
68 changes: 34 additions & 34 deletions crates/bevy_pbr/src/render/skin.rs
Original file line number Diff line number Diff line change
Expand Up @@ -116,41 +116,41 @@ pub struct SkinUniforms {
total_joints: usize,
}

impl FromWorld for SkinUniforms {
fn from_world(world: &mut World) -> Self {
let device = world.resource::<RenderDevice>();
let buffer_usages = (if skins_use_uniform_buffers(&device.limits()) {
BufferUsages::UNIFORM
} else {
BufferUsages::STORAGE
}) | BufferUsages::COPY_DST;

// Create the current and previous buffer with the minimum sizes.
//
// These will be swapped every frame.
let current_buffer = device.create_buffer(&BufferDescriptor {
label: Some("skin uniform buffer"),
size: MAX_JOINTS as u64 * size_of::<Mat4>() as u64,
usage: buffer_usages,
mapped_at_creation: false,
});
let prev_buffer = device.create_buffer(&BufferDescriptor {
label: Some("skin uniform buffer"),
size: MAX_JOINTS as u64 * size_of::<Mat4>() as u64,
usage: buffer_usages,
mapped_at_creation: false,
});
pub fn skin_uniforms_from_world(world: &mut World) {
let device = world.resource::<RenderDevice>();
let buffer_usages = (if skins_use_uniform_buffers(&device.limits()) {
BufferUsages::UNIFORM
} else {
BufferUsages::STORAGE
}) | BufferUsages::COPY_DST;

// Create the current and previous buffer with the minimum sizes.
//
// These will be swapped every frame.
let current_buffer = device.create_buffer(&BufferDescriptor {
label: Some("skin uniform buffer"),
size: MAX_JOINTS as u64 * size_of::<Mat4>() as u64,
usage: buffer_usages,
mapped_at_creation: false,
});
let prev_buffer = device.create_buffer(&BufferDescriptor {
label: Some("skin uniform buffer"),
size: MAX_JOINTS as u64 * size_of::<Mat4>() as u64,
usage: buffer_usages,
mapped_at_creation: false,
});

let res = SkinUniforms {
current_staging_buffer: vec![],
current_buffer,
prev_buffer,
allocator: Allocator::new(MAX_TOTAL_JOINTS),
skin_uniform_info: MainEntityHashMap::default(),
joint_to_skins: MainEntityHashMap::default(),
total_joints: 0,
};

Self {
current_staging_buffer: vec![],
current_buffer,
prev_buffer,
allocator: Allocator::new(MAX_TOTAL_JOINTS),
skin_uniform_info: MainEntityHashMap::default(),
joint_to_skins: MainEntityHashMap::default(),
total_joints: 0,
}
}
world.insert_resource(res);
}

impl SkinUniforms {
Expand Down