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Pull requests: bevyengine/bevy
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Remove Entities, components, systems, and events
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Needs-SME
This type of work requires an SME to approve it.
ui from the 2d and 3d feature collections
A-ECS
#23180
opened Mar 1, 2026 by
alice-i-cecile
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BrpRequest: remove jsonrpc field
A-Dev-Tools
Tools used to debug Bevy applications.
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23175
opened Feb 28, 2026 by
SpecificProtagonist
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Speedup resource lookup in Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Res en ResMut
A-ECS
Component features for resources
A-ECS
Entities, components, systems, and events
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Needs-SME
This type of work requires an SME to approve it.
#23168
opened Feb 27, 2026 by
Trashtalk217
•
Draft
single Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
detect_text_needs_rerender system
A-Text
#23166
opened Feb 27, 2026 by
ickshonpe
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Remove redundant Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
after ordering from build_text_interop
A-Text
#23165
opened Feb 27, 2026 by
ickshonpe
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deny missing docs for Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_image
A-Rendering
#23160
opened Feb 27, 2026 by
grind086
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feat(ecs): add CommandCondition trait for conditional mutations
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#23154
opened Feb 26, 2026 by
ramon-bernardo
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Refactor moving entity to new table
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23151
opened Feb 25, 2026 by
JaySpruce
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Revert "Workaround rustfmt panic on Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Macros
Code that generates Rust code
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
quote!(Self(#var)) in Rust 1.93.0 (#22669)"
A-Reflection
#23139
opened Feb 25, 2026 by
jieyouxu
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Add enum variant index to GetPath
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23137
opened Feb 25, 2026 by
IronGremlin
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Despawn atlas sprites on scene exit in An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
testbed_2d
C-Bug
#23133
opened Feb 24, 2026 by
ickshonpe
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DynamicTextureAtlasBuilder edge extrusion support
A-Rendering
#23132
opened Feb 24, 2026 by
ickshonpe
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docs and tests for on_primitive
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23130
opened Feb 24, 2026 by
ChristopherBiscardi
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Registers required components with component id's
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23129
opened Feb 24, 2026 by
Copyrighted
•
Draft
Move visibility range checking from the CPU to the GPU if Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
NoCpuCulling is specified.
A-Rendering
#23115
opened Feb 22, 2026 by
pcwalton
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Fix atmosphere not allowing multiple cameras
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
O-XR
Specific to virtual and augmented reality platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23113
opened Feb 22, 2026 by
stevesloan
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Implements post-process lens distortion effects
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23110
opened Feb 22, 2026 by
Breakdown-Dog
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Make CPU visibility systems ignore meshes tagged with Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
NoCpuCulling entirely.
A-Rendering
Add an Load files from disk to use for things like images, models, and sounds
C-Examples
An addition or correction to our examples
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ImageSaver AssetSaver, and simplify / split the asset saving example
A-Assets
#23105
opened Feb 22, 2026 by
andriyDev
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bugfix: recompute inherited visibility when ChildOf component is removed
A-Camera
User-facing camera APIs and controllers.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23100
opened Feb 21, 2026 by
HugoPeters1024
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Break dependency from Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Help
The author needs help finishing this PR.
bevy_anti_alias on bevy_post_process
A-Rendering
Add a Entities, components, systems, and events
D-Macros
Code that generates Rust code
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
setup Component derive helper
A-ECS
#23093
opened Feb 21, 2026 by
Runi-c
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Update getrandom requirement from 0.3 to 0.4
C-Dependencies
A change to the crates that Bevy depends on
#23069
opened Feb 20, 2026 by
dependabot
bot
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Update toml_edit requirement from 0.24.0 to 0.25.1
C-Dependencies
A change to the crates that Bevy depends on
#23068
opened Feb 20, 2026 by
dependabot
bot
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