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Pull requests: bevyengine/bevy

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Pull requests list

Remove ui from the 2d and 3d feature collections A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-SME This is currently waiting for an SME to resolve something controversial X-Needs-SME This type of work requires an SME to approve it.
#23180 opened Mar 1, 2026 by alice-i-cecile Loading…
BrpRequest: remove jsonrpc field A-Dev-Tools Tools used to debug Bevy applications. C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23175 opened Feb 28, 2026 by SpecificProtagonist Loading…
Speedup resource lookup in Res en ResMut A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23174 opened Feb 28, 2026 by Trashtalk217 Loading… 0.19
Component features for resources A-ECS Entities, components, systems, and events M-Release-Note Work that should be called out in the blog due to impact S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Needs-SME This type of work requires an SME to approve it.
#23168 opened Feb 27, 2026 by Trashtalk217 Draft
single detect_text_needs_rerender system A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23166 opened Feb 27, 2026 by ickshonpe Loading…
Remove redundant after ordering from build_text_interop A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23165 opened Feb 27, 2026 by ickshonpe Loading…
deny missing docs for bevy_image A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23160 opened Feb 27, 2026 by grind086 Loading…
feat(ecs): add CommandCondition trait for conditional mutations A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23154 opened Feb 26, 2026 by ramon-bernardo Loading…
Refactor moving entity to new table A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23151 opened Feb 25, 2026 by JaySpruce Loading…
Revert "Workaround rustfmt panic on quote!(Self(#var)) in Rust 1.93.0 (#22669)" A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change D-Macros Code that generates Rust code D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23139 opened Feb 25, 2026 by jieyouxu Loading…
Add enum variant index to GetPath A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23137 opened Feb 25, 2026 by IronGremlin Loading…
Despawn atlas sprites on scene exit in testbed_2d C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23133 opened Feb 24, 2026 by ickshonpe Loading…
DynamicTextureAtlasBuilder edge extrusion support A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Feature A new feature, making something new possible C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23132 opened Feb 24, 2026 by ickshonpe Loading…
docs and tests for on_primitive A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23130 opened Feb 24, 2026 by ChristopherBiscardi Loading…
Registers required components with component id's A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23129 opened Feb 24, 2026 by Copyrighted Draft
Move visibility range checking from the CPU to the GPU if NoCpuCulling is specified. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23115 opened Feb 22, 2026 by pcwalton Loading…
Fix atmosphere not allowing multiple cameras A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide O-XR Specific to virtual and augmented reality platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23113 opened Feb 22, 2026 by stevesloan Loading…
Implements post-process lens distortion effects A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23110 opened Feb 22, 2026 by Breakdown-Dog Loading…
Make CPU visibility systems ignore meshes tagged with NoCpuCulling entirely. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23107 opened Feb 22, 2026 by pcwalton Draft
Add an ImageSaver AssetSaver, and simplify / split the asset saving example A-Assets Load files from disk to use for things like images, models, and sounds C-Examples An addition or correction to our examples C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23105 opened Feb 22, 2026 by andriyDev Loading…
bugfix: recompute inherited visibility when ChildOf component is removed A-Camera User-facing camera APIs and controllers. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23100 opened Feb 21, 2026 by HugoPeters1024 Loading…
Break dependency from bevy_anti_alias on bevy_post_process A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Help The author needs help finishing this PR.
#23098 opened Feb 21, 2026 by Zeophlite Loading… 0.19
Add a setup Component derive helper A-ECS Entities, components, systems, and events D-Macros Code that generates Rust code D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23093 opened Feb 21, 2026 by Runi-c Loading…
Update getrandom requirement from 0.3 to 0.4 C-Dependencies A change to the crates that Bevy depends on
#23069 opened Feb 20, 2026 by dependabot bot Loading…
Update toml_edit requirement from 0.24.0 to 0.25.1 C-Dependencies A change to the crates that Bevy depends on
#23068 opened Feb 20, 2026 by dependabot bot Loading…
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