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11 changes: 11 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -5238,6 +5238,17 @@ description = "Demonstrates use of core scrollbar in Bevy UI"
category = "UI (User Interface)"
wasm = true

[[example]]
name = "system_fonts"
path = "examples/ui/system_fonts.rs"
doc-scrape-examples = true

[package.metadata.example.system_fonts]
name = "system_fonts"
description = "Demonstrates how to use system fonts"
category = "UI (User Interface)"
wasm = true

[[example]]
name = "feathers"
path = "examples/ui/feathers.rs"
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1 change: 1 addition & 0 deletions examples/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -614,6 +614,7 @@ Example | Description
[Viewport Node](../examples/ui/viewport_node.rs) | Demonstrates how to create a viewport node with picking support
[Virtual Keyboard](../examples/ui/virtual_keyboard.rs) | Example demonstrating a virtual keyboard widget
[Window Fallthrough](../examples/ui/window_fallthrough.rs) | Illustrates how to access `winit::window::Window`'s `hittest` functionality.
[system_fonts](../examples/ui/system_fonts.rs) | Demonstrates how to use system fonts

### Usage

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111 changes: 111 additions & 0 deletions examples/ui/system_fonts.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,111 @@
//! This example displays a scrollable list of all available system fonts.
//! Demonstrates loading and querying system fonts via cosmic-text.

use bevy::{
diagnostic::FrameTimeDiagnosticsPlugin, input::mouse::MouseScrollUnit, prelude::*,
text::CosmicFontSystem,
};

fn main() {
let mut app = App::new();
app.add_plugins((DefaultPlugins, FrameTimeDiagnosticsPlugin::default()))
.add_systems(Startup, setup);

app.world_mut()
.resource_mut::<CosmicFontSystem>()
.db_mut()
.load_system_fonts();

app.run();
}

fn setup(mut commands: Commands, font_system: Res<CosmicFontSystem>) {
commands.spawn(Camera2d);

commands
.spawn((
Node {
flex_direction: FlexDirection::Column,
width: percent(100),
height: percent(100),
align_items: AlignItems::Center,
row_gap: px(10.),
..default()
},
BackgroundColor(Color::srgb(0.1, 0.1, 0.1)),
))
.with_children(|builder| {
builder.spawn(Text::new(format!(
"Total available fonts: {}",
font_system.db().len(),
)));

builder
.spawn(Node {
flex_direction: FlexDirection::Column,
row_gap: px(6),
overflow: Overflow::scroll_y(),
align_items: AlignItems::Stretch,
..default()
})
.with_children(|builder| {
let mut families: Vec<(String, String)> = Vec::new();
for face in font_system.db().faces() {
for (name, lang) in &face.families {
families.push((name.to_string(), lang.to_string()));
}
}
families.sort_unstable();
families.dedup();
for (family, language) in families {
builder.spawn((
Node {
display: Display::Grid,
grid_template_columns: vec![
GridTrack::flex(1.),
GridTrack::flex(1.),
GridTrack::flex(1.),
],
padding: px(6).all(),
column_gap: px(50.),
..default()
},
BackgroundColor(Color::srgb(0.2, 0.2, 0.25)),
children![
(
Text::new(&family),
TextFont {
font: FontSource::Family(family.as_str().into()),
..default()
},
TextLayout::new_with_no_wrap()
),
(Text::new(family), TextLayout::new_with_no_wrap()),
(
Text::new(language),
TextLayout::new_with_no_wrap(),
Node {
justify_self: JustifySelf::End,
..default()
}
)
],
));
}
})
.observe(
|on_scroll: On<Pointer<Scroll>>,
mut query: Query<(&mut ScrollPosition, &ComputedNode)>| {
if let Ok((mut scroll_position, node)) = query.get_mut(on_scroll.entity) {
let dy = match on_scroll.unit {
MouseScrollUnit::Line => on_scroll.y * 20.,
MouseScrollUnit::Pixel => on_scroll.y,
};
let range = (node.content_size.y - node.size.y).max(0.)
* node.inverse_scale_factor;
scroll_position.y = (scroll_position.y - dy).clamp(0., range);
}
},
);
});
}