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@ChristopherBiscardi ChristopherBiscardi commented Dec 15, 2025

RenderTarget was a Component that derived Reflect but did not Reflect Component

as of this merge today: 67633b3

Without this fix, spawning a scene with a camera (such as from a Blender export) causes a panic:

scene contains the unregistered component bevy_camera::camera::RenderTarget. consider adding #[reflect(Component)] to your type

@ChristopherBiscardi ChristopherBiscardi added the S-Needs-Review Needs reviewer attention (from anyone!) to move forward label Dec 15, 2025
@ChristopherBiscardi ChristopherBiscardi added this to the 0.18 milestone Dec 15, 2025
@ChristopherBiscardi ChristopherBiscardi added the A-Rendering Drawing game state to the screen label Dec 15, 2025
@ChristopherBiscardi ChristopherBiscardi added the D-Trivial Nice and easy! A great choice to get started with Bevy label Dec 15, 2025
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Oops! Thanks for catching this.

@tychedelia tychedelia added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Dec 15, 2025
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Dec 15, 2025
Merged via the queue into bevyengine:main with commit ec072d8 Dec 15, 2025
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A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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3 participants