Current bsn docs mention the future .bsn asset format multiple times. Some of these docs have warnings, some don't.
Cases which i've found that don't have warnings:
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/// // This scene inherits from the "player.bsn" asset. It will be spawned on the frame that "player.bsn" |
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/// // is fully loaded. |
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/// world.queue_spawn_scene(bsn! { |
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/// :"player.bsn" |
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/// // This scene list inherits from the "player.bsn" asset. It will be spawned on the frame that "player.bsn" |
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/// // is loaded. |
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/// world.queue_spawn_scene_list(bsn_list! [ |
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/// ( |
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/// :"player.bsn" |
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/// // This scene inherits from the "player.bsn" asset. It will be spawned on the frame that "player.bsn" |
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/// // is fully loaded. |
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/// commands.queue_spawn_scene(bsn! { |
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/// :"player.bsn" |
Current bsn docs mention the future
.bsnasset format multiple times. Some of these docs have warnings, some don't.Cases which i've found that don't have warnings:
bevy/crates/bevy_scene/src/spawn.rs
Lines 86 to 89 in a399db0
bevy/crates/bevy_scene/src/spawn.rs
Lines 167 to 171 in a399db0
bevy/crates/bevy_scene/src/spawn.rs
Lines 277 to 280 in a399db0
bevy/crates/bevy_scene/src/spawn.rs
Line 319 in a399db0
bevy/crates/bevy_scene/src/spawn.rs
Line 353 in a399db0