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Description
Description:
When using "laser-controls" on the currently-in-development version of aframe with an Oculus Go, the OGO model is shown on the screen as expected, but it is much too low - like our arms extend to our thighs and we hold the controller there instead of having the arm folded in a more natural pose.
In contrast, the GearVR controller model in version 0.8.0 is higher, in a more natural pose. That version doesn't have the Oculus Go controller model, though.
I haven't been able to test other controllers, so I don't know whether the problem is specific to the Oculus Go.
- A-Frame Version: master
- Platform / Device: Oculus Go
- Reproducible Code Snippet or URL:
<script src="https://rawgit.com/aframevr/aframe/master/dist/aframe-master.js"></script>
<a-scene antialias="true" cursor="rayOrigin:mouse">
<a-entity laser-controls="hand: right"></a-entity>
Full code at:
https://glitch.com/edit/#!/aframe-laser-controls
demo at:
https://aframe-laser-controls.glitch.me/
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