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This repository was archived by the owner on Nov 9, 2024. It is now read-only.

Releases: RandomityGuy/obj2difPlus

obj2difPlus 1.2.11

24 Jan 07:38

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  • Improved DIF building for better ingame performance

obj2difPlus 1.2.10

27 Sep 15:45

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  • Fixed UV bugs in certain cases

obj2difPlus 1.2.9

20 Jul 16:58

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  • Build better BSP tree
  • Fix broken UV's in specific cases

obj2difPlus 1.2.8

06 Jul 09:13

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  • Finally fix broken normals

obj2difPlus 1.2.7

17 Feb 17:34

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Fix broken plane export

obj2difPlus 1.2.6

29 Sep 11:10

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  • Fixed UV bugs
  • Reduced poly limit to fix broken faces sometimes (yeah apparently difs have much stricter limits)
  • Fixed some memory corruption bugs

obj2difPlus 1.2.5

16 Dec 11:18

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  • Added moving platform support. See commandline help for more info

obj2difPlus 1.2.4

10 Dec 09:40

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  • Fixed broken faces at origin bug.
  • Added splitcount argument if difs break.

Checkout the README in the repo for fixes to common problems

RELEASE BUILD FOR THIS VERSION NO LONGER AVAILABLE BECAUSE IT WAS BROKEN

obj2difPlus 1.2.3

20 Oct 06:50

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  • Improved performance even more by disabling emitString generation

obj2difPlus 1.2.2

20 Oct 05:54

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Changes from 1.1:

  • Sped up the algorithm significantly
  • Now uses textures linked in the mtl file
  • New -double option that makes all faces double sided, may help with a few difs, performance will be taxed when using such difs