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# obj2difPlus
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A converter to convert any-size obj to lag-free difs
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Difs are capped at 16000 triangles, obj will be split and multiple difs will be exported accordingly
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A converter to convert any-size obj to lag-free difs.
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Difs are capped at 16000 triangles, obj will be split and multiple difs will be exported accordingly.
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If moving platforms are used, they will be exported to the first dif created.
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# Usage
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No moving platform support. Textures are exported from the texture files linked with the materials in the mtl file.
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Textures are exported from the texture files linked with the materials in the mtl file.
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```
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obj2difPlus <file> [-flip]
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file: path to obj file, can also drag files onto the program
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flip (optional): flip normals, use if the resultant dif becomes inside out
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double: (optional) make all faces double sided
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splitcount <count>: (optional) changes the amount of triangles required till a split is required
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mp <path1> [<paths>..]: (optional) list of paths to obj files to use as moving platforms
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```
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# Fixes to common problems

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