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Releases: NesHacker/LabyrinthOfTheDragon

Version 1.0.5 Alpha

19 Aug 00:33

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Bug Fixes:

  • Fixed sconces in the boss room on floor 4 (#67)
  • Level-up message now shows SP/MP appropriately based on class (#69, thanks @grendell !)

Improvements:

  • Hero select now additionally allows for UP/DOWN for cycling through classes, and A/B to confirm a class choice

Version 1.0.4 Alpha

11 Aug 22:42
b34824c

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Bug Fixes:

  • Hash table now uses linear probing collision strategy to avoid dynamic memory allocation (#65, thanks @grendell !)
  • Corrected various spelling mistakes (#66, thanks @grendell !)
  • Torch chest is now empty upon respawning after death (#68)

Version 1.0.3 Alpha

08 Aug 18:04

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Features:

  • Closes #59 - Replaced the "hint skull" with a "hint sign" and made it a little less cryptic as a hint for the secret passage.
  • Closes #60 - HP & MP Restoration is now clearly stated in the battle text after you level up.

Bug Fixes:

  • Fixes #61 - Fixed an issue where a SUPER KOBOLD could spawn due to a missing null terminator in the encounter tables for floor 2.
  • Fixes #62 - Magic keys are now reset on death.

Version 1.0.2 Alpha

07 Aug 14:59

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Fixes:

  • #55 - Updated the map menu to remove the options for unimplemented features.

Version 1.0.1 Alpha

07 Aug 14:29

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Bug Fixes:

  • #56 - Changed ROM to use .gbc to fix an issue where the game wouldn't work in some emulators
  • #57 - Fixed a bug where you would see the credits after fighting the first "Elite" monster

Version 1.0.0 Alpha

07 Aug 05:24
4eae8df

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The complete "Labyrinth of the Dragon" game in alpha!

What we got:

  • Title, Hero Select, and Credits Screens
  • Main Gameplay (Map & Battle)
  • 8 Fully Implemented Dungeon Floors

What this version doesn't have:

  • Game Balancing for all four classes
  • A lot of testing 😅