Releases: NesHacker/LabyrinthOfTheDragon
Releases · NesHacker/LabyrinthOfTheDragon
Version 1.0.5 Alpha
19 Aug 00:33
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Bug Fixes:
Fixed sconces in the boss room on floor 4 (#67 )
Level-up message now shows SP/MP appropriately based on class (#69 , thanks @grendell !)
Improvements:
Hero select now additionally allows for UP/DOWN for cycling through classes, and A/B to confirm a class choice
Version 1.0.4 Alpha
11 Aug 22:42
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Bug Fixes:
Hash table now uses linear probing collision strategy to avoid dynamic memory allocation (#65 , thanks @grendell !)
Corrected various spelling mistakes (#66 , thanks @grendell !)
Torch chest is now empty upon respawning after death (#68 )
Version 1.0.3 Alpha
08 Aug 18:04
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Features:
Closes #59 - Replaced the "hint skull" with a "hint sign" and made it a little less cryptic as a hint for the secret passage.
Closes #60 - HP & MP Restoration is now clearly stated in the battle text after you level up.
Bug Fixes:
Fixes #61 - Fixed an issue where a SUPER KOBOLD could spawn due to a missing null terminator in the encounter tables for floor 2.
Fixes #62 - Magic keys are now reset on death.
Version 1.0.2 Alpha
07 Aug 14:59
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Fixes:
#55 - Updated the map menu to remove the options for unimplemented features.
Version 1.0.1 Alpha
07 Aug 14:29
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Bug Fixes:
#56 - Changed ROM to use .gbc to fix an issue where the game wouldn't work in some emulators
#57 - Fixed a bug where you would see the credits after fighting the first "Elite" monster
Version 1.0.0 Alpha
07 Aug 05:24
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The complete "Labyrinth of the Dragon" game in alpha!
What we got:
Title, Hero Select, and Credits Screens
Main Gameplay (Map & Battle)
8 Fully Implemented Dungeon Floors
What this version doesn't have:
Game Balancing for all four classes
A lot of testing 😅