- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.
- Tested with Unity
2018.2.7f12018.3.0b1
- Hexelated screenshot
- Not hexelated screenshot
Main Menu: Window ➡ Package Manager ➡ + ➡ https://github.com/xelfia/XELF.Hexelate.Shader.git ➡ Add
- Copy this project files to your local project folder📁.
- Copy this project files to your local folder📁.
- Open your project in Unity
- Select
Main Menu:Window➡Package Manager - Click
+Button - Select
Add package from disk...to open the file dialog - Select the
package.jsonfrom your local folder📁 (of step 1)
- Temporal
package.jsonis contained for the future. ☛Unity Package Manager
Or you can manually modify Assets/Packages/manifest.json on your project for Unity 2018+.
- Copy this project files to your local folder📁.
- Insert a line to
Assets/Packages/manifest.jsonas a relative file path to your localXELF.Hexelate.Shaderfolder📁 like below.
{
"dependencies": {
"info.xelf.shaders.hexelate": "file:../../XELF.Hexelate.Shader"
}
}- Simple script
Hexelate.cshas ☛Monobehaviour.OnRenderImagemethod.
- Add the
Hexelatecomponent to your camera. - Hexelation image effect can be seen in the game window.
- You can control the effect parameters via
Hexelate.maton the inspector window.

