Move to Lunacore 0.15, various mod and plugin updates#135
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DamiansStupidCodeLMAO wants to merge 24 commits intowyndchyme:3.2.0-lanquorwinefrom
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Move to Lunacore 0.15, various mod and plugin updates#135DamiansStupidCodeLMAO wants to merge 24 commits intowyndchyme:3.2.0-lanquorwinefrom
DamiansStupidCodeLMAO wants to merge 24 commits intowyndchyme:3.2.0-lanquorwinefrom
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no longer relies on using L/R on the dpad. inventory navigators rejoice
still not a true solution to the "elytra boost works when not flying" issue but definitely better than before
Cracko298
reviewed
Feb 23, 2026
| @@ -0,0 +1,69 @@ | |||
| --[[ | |||
| KNOWN BUGS WITH THIS MOD: | |||
| Fireworks can be used without actively flying as long as elytra is equipped: You can't check elytra flight with LunaCore right now :() | |||
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Try checking if the u8 value of addr 0xFFFDC58 is equal to 0x01. This area stores alot of the conditionals around the playerstate ie isSwimming, isDrowning, inAir. (is typically static, worth looking into).
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Tried this:
and Core.Memory.readU8(0xFFFDC58) == 0x01 then
and it just ended up being able to activate at seemingly random times?
(my fireworks weren't rendering)
500 cheat codes ***a stack of 463 cheat codes beam into existence inside of init.lua*** /ref
was having errors in relation to memory. might be able to reimplement suspicious stew eventually after some optimizations
THIS HAS BEEN AN OPTION THE WHOLE TIME I FEEL STUPID
idk why i added a collectgarbage at the end of the init.lua, i dont think it benefits the script at all
from testing i don't think any mods/scripts have any issues besides craftr (which is fixed for 0.17 by this commit) (also i can now fix the overstacking of stew since that was causing crashes on 0.15 for some reason)
also move weather to world utilities in craftr because that makes more sense
Cracko298
approved these changes
Mar 11, 2026
including some of the stuff from Cracko's pr
Owner
|
Merge has conflicts, looks like we're opening GitHub Desktop |
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Author
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i fixed it :D |
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also planning on rewriting CrafTR and implementing a pickblock script later