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How can I add UNO.CommunityToolkit.WinUI to the .NET 6 project? #172

@LeftTwixWand

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@LeftTwixWand

Hi!

I'm writing an open source app, using WinUI 3 and now trying to run it on the other platforms through the UNO Platfrom.
I've segregated the functionality on the different layers (class libraries).
I'm referencing the CommunityToolkit.WinUI library from the library project with target framework net6.0-windows10.0.22000.0
Now I want to connect such project to the .NET6.0 Linux and MacOS app. It's impossible, because of framework differences.
So I'm trying to add one more target framework - .NET 6 to the library.
And the only one conflict, that I have - is CommunityToolkit.WinUI library.

Is it possible to solve it using UNO.CommunityToolkit.WinUI?

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