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Releases: uFloppyDisk/teardown-ordnance

v0.6.2

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@github-actions github-actions released this 13 Mar 00:30
b235f71

0.6.2 (2026-03-12)

Bug Fixes

  • empty commit to bump patch version (c386ee3)
  • update calls to support API v2; (#42) (643ee08)

v0.6.1

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@github-actions github-actions released this 28 Aug 23:06
25eb3d0

0.6.1 (2025-08-28)

Bug Fixes

  • tool transform affecting other tools; (#37) (a6c9122)

v0.6.0

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@github-actions github-actions released this 28 Aug 18:10
e437e0c

0.6.0 (2025-08-28)

Features

  • add MLRS M31A1 shell variant; (#33) (df5afe6)
  • add per-shell delay in quicksalvo mode; (#32) (5cc43df)
  • add physical fragmentation (#28) (41f9f2a)
  • options: add per-shell delay keybind option; (5cc43df)
  • options: add tactical and primary action keybinds; (e3f29ba)
  • replace lasergun with AN/PRC radio voxel; (#34) (f5ef482)
  • ui: add HUD input icons (#30) (aa5590a)

Bug Fixes

  • incendiary: submunition tick early exit regression; (6b16946)
  • ui/hints: InputIcons failing after save-load; (0dde3bf)
  • ui/options: inconsistent menu tab placement; (7027162)

0.5.1b

0.5.1b Pre-release
Pre-release

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@uFloppyDisk uFloppyDisk released this 17 Apr 04:44

What's Changed

  • fix(shell): bottom mat. raycast returning invalid hit position; by @uFloppyDisk in #25

Full Changelog: 0.5.1a...0.5.1b

0.5.1a

0.5.1a Pre-release
Pre-release

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@uFloppyDisk uFloppyDisk released this 21 Oct 06:44
d055b62

What's Changed

  • fix(ballistics): null material causing shell passthrough; by @uFloppyDisk in #24

Full Changelog: 0.5.1...0.5.1a

Improvements to Smoke & Return of Parachuted Flare

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@uFloppyDisk uFloppyDisk released this 11 Mar 02:30
a2517a4

Added

  • Greatly improved smoke shell particle effects
  • Smoke shell WP (white phosphorus) pieces flung on smoke detonation
  • Attack HUD when shell impact gizmo is far from the user's camera

Fixed

  • Parachuted flare simulation issues
  • Shell sprites rendering inconsistently

Misc.

  • Improved design of the static shell attack HUD
  • Improved density and presence of particle trail during shell's flight
  • Changed weapon name from "Ordnance" to "Ordnance [FD]"
  • Reduced incendiary WP bounce velocity depending on how close to perpendicular it is with the impact surface
  • Reduced global wind velocity

Full Changelog: 0.5.0b...0.5.1

PATCH: Fixed null material ballistics issue; Fixed gizmo rendering;

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@uFloppyDisk uFloppyDisk released this 20 Feb 03:13
6d1b8ff

What's Changed

  • PATCH: Fixed null material ballistics issue; Fixed gizmo rendering; by @uFloppyDisk in #22

Full Changelog: 0.5.0...0.5.0b

"Incendiary & Trajectories" Update

Pre-release

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@uFloppyDisk uFloppyDisk released this 19 Feb 03:49
9dde179

Keep a bucket of water near you (just kidding, it won't help), incendiary shells make an appearance in Ordnance! Our sizzling-hot, air-ignited, and virtually impossible-to-extinguish white phosphorus has you decrying its use and questioning the moral integrity of the governments that manufacture it... Good thing you will be using it in a video game.

Added

  • Incendiary 155mm howitzer shell
  • Customizable shell trajectory (attack + heading)
  • Ability to hide quick salvo strike HUD markers
  • Advanced options menu

Changed

  • Increased shell inaccuracy cap

Removed

  • Parachuted flare 60mm shell; this update's improvements to simulation break this shell, will be re-added in a future update
  • Smoke 60mm shell; this update's improvements to simulation break this shell, will be re-added in a future update

Improvements to Tactical Mode & Fragmentation

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@uFloppyDisk uFloppyDisk released this 19 Sep 22:15
d6f2452

Added

  • Tactical mode grid (10m, 50m)
  • Option to toggle tactical mode gridlines

Fixed

  • Fragmentation getting absorbed in certain situations
  • Environment values reset to outdated defaults upon exiting tactical mode
  • Tactical mode markers drawing over HUD elements

Misc.

  • Added tactical mode camera bounds (based on player's position)
  • Tempered brightness of tactical mode view in bright map conditions
  • Improved readability of the preview image

"Tactical Mode & Fragmentation" Update

Pre-release

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@uFloppyDisk uFloppyDisk released this 10 Sep 07:45
28a18eb

Fire artillery using your eye in the sky, order shelling on targets that are out of sight, and plan your barrage with a detailed overview of the battlefield. Every shell with an explosive charge* will pepper your targets with hundreds of small metal fragments. Fragmentation has come to Ordnance!

Added

  • Tactical Mode
  • Fragmentation

Notes
* Cluster submunitions do not simulate fragmentation; disabled due to heavy performance drops