Releases: uFloppyDisk/teardown-ordnance
Release list
v0.6.2
v0.6.1
v0.6.0
0.6.0 (2025-08-28)
Features
- add MLRS M31A1 shell variant; (#33) (df5afe6)
- add per-shell delay in quicksalvo mode; (#32) (5cc43df)
- add physical fragmentation (#28) (41f9f2a)
- options: add per-shell delay keybind option; (5cc43df)
- options: add tactical and primary action keybinds; (e3f29ba)
- replace lasergun with AN/PRC radio voxel; (#34) (f5ef482)
- ui: add HUD input icons (#30) (aa5590a)
Bug Fixes
0.5.1b
What's Changed
- fix(shell): bottom mat. raycast returning invalid hit position; by @uFloppyDisk in #25
Full Changelog: 0.5.1a...0.5.1b
0.5.1a
What's Changed
- fix(ballistics): null material causing shell passthrough; by @uFloppyDisk in #24
Full Changelog: 0.5.1...0.5.1a
Improvements to Smoke & Return of Parachuted Flare
Added
- Greatly improved smoke shell particle effects
- Smoke shell WP (white phosphorus) pieces flung on smoke detonation
- Attack HUD when shell impact gizmo is far from the user's camera
Fixed
- Parachuted flare simulation issues
- Shell sprites rendering inconsistently
Misc.
- Improved design of the static shell attack HUD
- Improved density and presence of particle trail during shell's flight
- Changed weapon name from "Ordnance" to "Ordnance [FD]"
- Reduced incendiary WP bounce velocity depending on how close to perpendicular it is with the impact surface
- Reduced global wind velocity
Full Changelog: 0.5.0b...0.5.1
PATCH: Fixed null material ballistics issue; Fixed gizmo rendering;
What's Changed
- PATCH: Fixed null material ballistics issue; Fixed gizmo rendering; by @uFloppyDisk in #22
Full Changelog: 0.5.0...0.5.0b
"Incendiary & Trajectories" Update
Keep a bucket of water near you (just kidding, it won't help), incendiary shells make an appearance in Ordnance! Our sizzling-hot, air-ignited, and virtually impossible-to-extinguish white phosphorus has you decrying its use and questioning the moral integrity of the governments that manufacture it... Good thing you will be using it in a video game.
Added
- Incendiary 155mm howitzer shell
- Customizable shell trajectory (attack + heading)
- Ability to hide quick salvo strike HUD markers
- Advanced options menu
Changed
- Increased shell inaccuracy cap
Removed
- Parachuted flare 60mm shell; this update's improvements to simulation break this shell, will be re-added in a future update
- Smoke 60mm shell; this update's improvements to simulation break this shell, will be re-added in a future update
Improvements to Tactical Mode & Fragmentation
Added
- Tactical mode grid (10m, 50m)
- Option to toggle tactical mode gridlines
Fixed
- Fragmentation getting absorbed in certain situations
- Environment values reset to outdated defaults upon exiting tactical mode
- Tactical mode markers drawing over HUD elements
Misc.
- Added tactical mode camera bounds (based on player's position)
- Tempered brightness of tactical mode view in bright map conditions
- Improved readability of the preview image
"Tactical Mode & Fragmentation" Update
Fire artillery using your eye in the sky, order shelling on targets that are out of sight, and plan your barrage with a detailed overview of the battlefield. Every shell with an explosive charge* will pepper your targets with hundreds of small metal fragments. Fragmentation has come to Ordnance!
Added
- Tactical Mode
- Fragmentation
Notes
* Cluster submunitions do not simulate fragmentation; disabled due to heavy performance drops