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With the Campaign mode evolving to be a catch-all for other game modes, there should be different ways for players to win the game according with their play-styles. These playstyles being:
Narrative: obtain all Relics from each of the Temples (current win condition).
Wargaming: mostly clear Haunts Haunts #33 and Towns in large-scale battles (win condition: capture all Haunts and Towns?)
Roguelike: delve and return safely from the depths of a Dungeon (maybe return a McGuffin from the Deep Dungeon).
Each of those require more careful consideration to properly incentivize each player's preferred playstyle. Victory types would have different Highscore boards, to prevent players from comparing the success of a Roguelike run to that of a Narrative playthrough.
More fine tuning would go from anywhere between the Deep Dungeon having checkpoints to help the player to a better definition and implementation of the Wargaming playstyle.
With the Campaign mode evolving to be a catch-all for other game modes, there should be different ways for players to win the game according with their play-styles. These playstyles being:
Each of those require more careful consideration to properly incentivize each player's preferred playstyle. Victory types would have different Highscore boards, to prevent players from comparing the success of a Roguelike run to that of a Narrative playthrough.
More fine tuning would go from anywhere between the Deep Dungeon having checkpoints to help the player to a better definition and implementation of the Wargaming playstyle.