Releases: tsukilabs/nil
Call of Nil v0.2.5
This is an early preview. The game is still under development and not yet ready to play.
What's Changed
- fix: check against lowest possible major version by @ferreira-tb in #239
- feat: improve client error message for the websocket by @ferreira-tb in #240
- feat: add
RecruitBehaviorby @ferreira-tb in #241 - feat: use typed headers by @ferreira-tb in #242
Full Changelog: v0.2.4...v0.2.5
Call of Nil v0.2.4
This is an early preview. The game is still under development and not yet ready to play.
What's Changed
- feat: show a visual indicator when loading the online scene by @ferreira-tb in #236
- fix: add missing return value in
get-remote-worldsby @ferreira-tb in #237 - feat: delete invalid games by @ferreira-tb in #238
Full Changelog: v0.2.3...v0.2.4
Call of Nil v0.2.3
This is an early preview. The game is still under development and not yet ready to play.
What's Changed
- fix: call
clearAllBrowsingDatadirectly on android by @ferreira-tb in #234 - fix: use
spawn_blockingfor blocking operations by @ferreira-tb in #235
Full Changelog: v0.2.2...v0.2.3
Call of Nil v0.2.2
This is an early preview. The game is still under development and not yet ready to play.
What's Changed
- fix: do not call
clearAllBrowsingDataon mobile by @ferreira-tb in #233
Full Changelog: v0.2.1...v0.2.2
Call of Nil v0.2.1
This is an early preview. The game is still under development and not yet ready to play.
What's Changed
- fix: avoid race condition when checking if server is remote by @ferreira-tb in #232
Full Changelog: v0.2.0...v0.2.1
Call of Nil v0.2.0
This is an early preview. The game is still under development and not yet ready to play.
What's Changed
- refactor: convert to
f64only once by @ferreira-tb in #201 - feat: AI prioritizes farm if maintenance cost is bigger than farm production by @danilofs18 in #202
- BREAKING CHANGE: add remote server by @ferreira-tb in #203
- feat: save world in a buffer by @ferreira-tb in #205
- feat: add password for remote worlds by @ferreira-tb in #206
- feat: add
created_bycolumn to theworld_datatable by @ferreira-tb in #207 - fix: update remote port by @ferreira-tb in #208
- refactor: move
Passwordto thenil-utilcrate by @ferreira-tb in #209 - feat: fetch remote world info by @ferreira-tb in #210
- feat: make client always available by @ferreira-tb in #211
- feat: add new helper commands by @ferreira-tb in #212
- fix: allow to save only local games by @ferreira-tb in #213
- feat: allow to create users by @ferreira-tb in #214
- feat: add
sign-inandsign-upscenes by @ferreira-tb in #215 - feat: move to lobby if already signed in by @ferreira-tb in #216
- fix: revert
versioncommand to its previous behavior by @ferreira-tb in #217 - feat: allow to create remote worlds by @ferreira-tb in #218
- feat: improve error responses by @ferreira-tb in #219
- feat: add online lobby by @ferreira-tb in #220
- feat: add
join-remote-gamescene by @ferreira-tb in #221 - BREAKING CHANGE: rename database tables by @ferreira-tb in #222
- fix: use only the file layer when running on the remote server by @ferreira-tb in #223
- build: strip symbols by @ferreira-tb in #224
- build: add script by @ferreira-tb in #225
- feat: add
server_versioncolumn to thegametable by @ferreira-tb in #226 - fix: check world password before spawning player by @ferreira-tb in #227
- feat: let players start the round of remote worlds created by them by @ferreira-tb in #228
- feat: on leave, go back to lobby if server is remote by @ferreira-tb in #229
- fix: check if auth token is valid by @ferreira-tb in #230
- feat: add
host-remote-gamescene by @ferreira-tb in #231
Full Changelog: v0.1.17...v0.2.0
Call of Nil v0.1.17
This is an early preview. The game is still under development and not yet ready to play.
What's Changed
- feat: add
$skipchat command by @ferreira-tb in #198 - feat: add more cheats by @ferreira-tb in #199
- ci: use
--no-frozen-lockfileby @ferreira-tb in #200
Full Changelog: v0.1.16...v0.1.17
Call of Nil v0.1.16
This is an early preview. The game is still under development and not yet ready to play.
What's Changed
- feat: add more cheats by @ferreira-tb in #184
- fix: increase timeout by @ferreira-tb in #185
- fix: use
u8incheat_skip_roundby @ferreira-tb in #186 - feat: expose more helpers in the
Worldentity by @ferreira-tb in #187 - feat: add more cheats by @ferreira-tb in #188
- feat: add
cheat_get_build_stepsby @ferreira-tb in #189 - feat: add
*WithLevelhelpers by @ferreira-tb in #190 - refactor: reuse existing methods by @ferreira-tb in #191
- feat: allow to trim build steps array by @ferreira-tb in #192
- fix: changes in template order by @danilofs18 in #193
- feat: build storage if capacity is almost full by @ferreira-tb in #194
- feat: add
BehaviorScore::MAXby @ferreira-tb in #195 - fix: increase min storage level for bots by @ferreira-tb in #196
- fix: template changes by @danilofs18 in #197
Full Changelog: v0.1.15...v0.1.16
Call of Nil v0.1.15
This is an early preview. The game is still under development and not yet ready to play.
What's Changed
- fix: do not weight behaviors by @ferreira-tb in #176
- feat: add more cheats by @ferreira-tb in #177
- fix: remove incorrect predicate in
CoordImpl.fromContinentKeyOrCurrentby @ferreira-tb in #178 - feat: add template for the build behavior by @ferreira-tb in #179
- feat: add template for test by @danilofs18 in #180
- feat: update score based on npc ethics by @ferreira-tb in #181
- feat: add
cheat_get_infrastructureby @ferreira-tb in #182 - fix: properly calc turns in queue by @ferreira-tb in #183
Full Changelog: v0.1.14...v0.1.15
Call of Nil v0.1.14
This is an early preview. The game is still under development and not yet ready to play.
What's Changed
- feat: allow to set the luck in the battle simulator by @ferreira-tb in #173
- fix: fix the horizontal scrolling in the
report-viewscene by @ferreira-tb in #174 - feat: behavior by @ferreira-tb in #175
Full Changelog: v0.1.13...v0.1.14