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6 changes: 3 additions & 3 deletions examples-testing/changes.patch
Original file line number Diff line number Diff line change
Expand Up @@ -1061,7 +1061,7 @@ index b6479e9f..2e8f3dad 100644

controls.rotateSpeed = 1.0;
diff --git a/examples-testing/examples/misc_controls_transform.ts b/examples-testing/examples/misc_controls_transform.ts
index 8b8c3f45..a4a47907 100644
index 6f7793d3..d7d327e9 100644
--- a/examples-testing/examples/misc_controls_transform.ts
+++ b/examples-testing/examples/misc_controls_transform.ts
@@ -3,8 +3,8 @@ import * as THREE from 'three';
Expand Down Expand Up @@ -11967,7 +11967,7 @@ index c68d6974..996aedd4 100644
context.fillRect(0, 1, 2, 1);

diff --git a/examples-testing/examples/webgl_shadowmap_progressive.ts b/examples-testing/examples/webgl_shadowmap_progressive.ts
index b847cb8b..6136a9d8 100644
index e9f6b5b9..6ad8a650 100644
--- a/examples-testing/examples/webgl_shadowmap_progressive.ts
+++ b/examples-testing/examples/webgl_shadowmap_progressive.ts
@@ -9,17 +9,17 @@ import { ProgressiveLightMap } from 'three/addons/misc/ProgressiveLightMap.js';
Expand Down Expand Up @@ -15914,7 +15914,7 @@ index 50a99041..b5925eb1 100644

const texture = new THREE.VideoTexture(video);
diff --git a/examples-testing/examples/webxr_xr_controls_transform.ts b/examples-testing/examples/webxr_xr_controls_transform.ts
index 18829ad1..0bf58c74 100644
index 6e690141..ee8cabbd 100644
--- a/examples-testing/examples/webxr_xr_controls_transform.ts
+++ b/examples-testing/examples/webxr_xr_controls_transform.ts
@@ -3,14 +3,14 @@ import { TransformControls } from 'three/addons/controls/TransformControls.js';
Expand Down
6 changes: 3 additions & 3 deletions types/three/examples/jsm/controls/TransformControls.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -124,10 +124,10 @@ declare class TransformControls extends Controls<TransformControlsEventMap> {
constructor(camera: Camera, domElement?: HTMLElement);

/**
* Returns the visual representation of the controls. Add the gizmo to your scene to visually transform the attached
* 3D object.
* Returns the visual representation of the controls. Add the helper to your scene to visually transform the
* attached 3D object.
*/
getGizmo(): TransformControlsRoot;
getHelper(): TransformControlsRoot;

pointerHover(pointer: PointerEvent | null): void;
pointerDown(pointer: PointerEvent | null): void;
Expand Down