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new releaseissues to do with the upcoming release of Threeissues to do with the upcoming release of Three
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This is used to track potential issues we need to investigate surrounding the r132 release.
- MeshPhysicalMaterial: Promote ior to a material property (MeshPhysicalMaterial: Promote ior to a material property mrdoob/three.js#22238)
- VSM Shadows: Add support for setting the number of blur samples (VSM Shadows: Add support for setting the number of blur samples mrdoob/three.js#22272)
- Add and/or update power() getter/setters (Lights: Add power() getter/setters mrdoob/three.js#22298)
- Removed webgl_materials_parallaxmap (Removed webgl_materials_parallaxmap mrdoob/three.js#22370)
- Enable mat2/3/4 attribute in shader (Enable mat2/3/4 attribute in shader mrdoob/three.js#16141)
- MeshPhysicalMaterial.sheen -> .sheenTint (MeshPhysicalMaterial: .sheen -> .sheenTint mrdoob/three.js#22381)
- Removed .isBlack() method (Color: removed .isBlack() method mrdoob/three.js#22385)
- MeshPhysicalMaterial: Update version for certain transmission changes. (MeshPhysicalMaterial: Update version for certain transmission changes. mrdoob/three.js#22379)
- Add perspective size attenuation option to LineMaterial (Feature Suggestion: Add perspective size attenuation option to LineMaterial mrdoob/three.js#16912)
- WebGLRenderer: Add support for GLTF opaque alpha_mode (WebGLRenderer: Add support for GLTF opaque alpha_mode mrdoob/three.js#22428)
Last checked: mrdoob/three.js@dc86b54624 (30 / 08 / 21).
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new releaseissues to do with the upcoming release of Threeissues to do with the upcoming release of Three