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Vehicle Physics (Bullet RaycastVehicle) #138

@domske

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@domske

A powerful, customizable but easy setup for fast creation of a vehicle physics simulation. Stable behavior on every ground. No weak, glitchy and jiggling physics. (no sink in the ground or jump away by collision intersections.) A high goal for a great engine. Just an idea. Or is there already a vehicle system?

I expect a Car Object with 4 (custom amount) of wheels and the developer has just move the meshes to it and directly drive with optimal settings.
For example create a tractor and drive on offroad tracks. Or a racing car on asphalt.

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