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Pull requests: shadps4-emu/shadPS4

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Pull requests list

Submodules updates
#4428 opened May 15, 2026 by georgemoralis Collaborator Draft
add pipeline barriers to tilemanager
#4423 opened May 15, 2026 by Hog185 Contributor Loading…
Neo: MIMG instructions
#4414 opened May 14, 2026 by mikusp Collaborator Draft
Properly handle BaryCoord attributes on non-AMD GPUs
#4401 opened May 12, 2026 by mikusp Collaborator Loading…
Improve v_interp
#4372 opened May 7, 2026 by mikusp Collaborator Loading…
perf: Optimize RenderState equality operator
#4361 opened May 6, 2026 by Hog185 Contributor Loading…
Http module implementation
#4350 opened May 4, 2026 by georgemoralis Collaborator Loading…
Do not split targets when tests are enabled
#4341 opened May 1, 2026 by mikusp Collaborator Loading…
Shadnet branch
#4329 opened Apr 28, 2026 by georgemoralis Collaborator Loading…
V_DIV_SCALE_F32
#4320 opened Apr 25, 2026 by mikusp Collaborator Draft
core: Re-implement blockpool for more accuracy
#4300 opened Apr 20, 2026 by raphaelthegreat Contributor Loading…
Dynamically detect 39-bit address space
#4294 opened Apr 20, 2026 by yellowsparkles584 Loading…
libraries/ult: Implement initial libSceUlt
#4270 opened Apr 17, 2026 by RenO5 Loading…
PoC: Wine, 39-bit VA and hex-emu
#4267 opened Apr 16, 2026 by ElectronicHimate Loading…
shader_recompiler: Implement reg type tracking
#4247 opened Apr 10, 2026 by raphaelthegreat Contributor Loading…
Replace global/singletons by a single ShadPs4 singleton to reduce all…
#4220 opened Apr 4, 2026 by Niram7777 Contributor Draft
1 of 2 tasks
Feat: Epoll P2P Implementation
#4211 opened Apr 2, 2026 by Gursukh Loading…
[CI] Use VS 2026
#4209 opened Apr 2, 2026 by Xphalnos Collaborator Loading…
Move support
#4185 opened Mar 28, 2026 by kalaposfos13 Member Draft
[WIP] Out of order flip IRQ fix
#4183 opened Mar 27, 2026 by Kravickas Contributor Draft
feat(renderer): add backend abstraction
#4160 opened Mar 22, 2026 by AlpinDale Contributor Loading…
Fix tls leak for non-primary thread (2)
#4151 opened Mar 20, 2026 by rosenkolev1 Contributor Loading…
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