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Now that this module works so well and gdnative and godot3 has reached a stable level, it would be amazing if it could be ported to gdnative and made available on godot's assets website as an addon people can just download without the need to recompile godot.
I think that would greatly increase its adoption across the community.
This however raises a number of questions:
- How hard is it to port a module to gdnative?
- Is there any valuable example/documentation that would help
The only example of a gdnative ported module on the asset website seems to be:
https://godotengine.org/asset-library/asset/150
https://github.com/BastiaanOlij/godot-openvr-asset
Perhaps we can get @BastiaanOlij to help?
- Are there any current limitations or problems with gdnative, apart of the poor documentation
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