Alternate colour grading system for VRchat/Unity using custom render textures.
As of writing, this includes support for various tonemapping functions and general colour grading settings.
- Color temperature and colour cast shifts
- Complete global saturation
- Per-channel adjustments for brightness, contrast, and highlights
- Midpoint correction
- Black level correction
Plus, two slots for custom LUTs to apply pre-authored film/scene looks.
You can use the included post-processing prefabs.
- In the
Examplesfolder, you'll find a set of prefabs corresponding to the main tonemappers included in this asset. - Simply drag one in and set it up to match your scene's post-process layer settings.
For more details, see the Manual.
MIT license.