In rust-num/num-bigint#53, the author is offering a faster way to generate the random bits for a BigUint. This is great, but it occurs to me that this will change what value is generated by a seeded RNG, and this could be considered a kind of breaking change. Do you have any guidance in this area?
In rust-num/num-bigint#53, the author is offering a faster way to generate the random bits for a
BigUint. This is great, but it occurs to me that this will change what value is generated by a seeded RNG, and this could be considered a kind of breaking change. Do you have any guidance in this area?