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@AndyZe AndyZe commented Apr 28, 2021

I think this would be convenient for a lot of people!

It would be cool if there were a way to return an error if the VectorXd is not 6 long.

@AndyZe AndyZe force-pushed the andyz/twist_wrench_transform branch 7 times, most recently from e3fc3b7 to 8d67d1e Compare May 3, 2021 03:50
@AndyZe AndyZe force-pushed the andyz/twist_wrench_transform branch from 8d67d1e to 11fd9e1 Compare May 5, 2021 13:23
@clalancette clalancette self-assigned this May 20, 2021
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AndyZe commented Jun 9, 2021

Pinging for review.

@AndyZe AndyZe force-pushed the andyz/twist_wrench_transform branch from 11fd9e1 to f8a2f32 Compare June 9, 2021 15:13
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It would be cool if there were a way to return an error if the VectorXd is not 6 long.

Naive thought, but you could check at runtime with vector.size() right?

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Math LGTM on a cursory pass. Will leave a proper review soon.
One style suggestion in-line.

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One minor formatting fix, then I think we can run CI on this.

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clalancette commented Oct 1, 2021

CI:

  • Linux Build Status
  • Linux-aarch64 Build Status
  • macOS Build Status
  • Windows Build Status

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Failures on Windows CI are unrelated to this change. But since Windows is the most likely to have problems, I'm going to wait until Windows is fixed and re-run it before merging.

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The warning on Windows is likely because this PR needs to be rebased. @AndyZe mind doing that?

AndyZe and others added 3 commits October 2, 2021 14:34
@AndyZe AndyZe force-pushed the andyz/twist_wrench_transform branch from 6fd9fda to 7037c59 Compare October 2, 2021 19:50
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aprotyas commented Oct 2, 2021

CI (build: --packages-up-to tf2_eigen, test: --packages-select tf2_eigen)

  • Linux Build Status
  • Linux-aarch64 Build Status
  • macOS Build Status
  • Windows Build Status

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The macOS failure is in the nightlies as well, so this looks good. Thanks for iterating!

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3 participants