Additional fields added to vehicle component to enable optional combi…#64
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spikything wants to merge 1 commit intoricardojmendez:developmentfrom
Open
Additional fields added to vehicle component to enable optional combi…#64spikything wants to merge 1 commit intoricardojmendez:developmentfrom
spikything wants to merge 1 commit intoricardojmendez:developmentfrom
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…ning of RigidBody forces with steering forces, rather than simply moving a RigidBody when it is not set as 'kinematic'. This allows more intuitive behaviour of objects with rigid body physics which also want steering forces.
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Adds an extra tickbox (CombineRigidBodyForces) and an optional float field (RigidBodyPrescalar) to the AutonomousVehicle component panel, to enable non-kinematic RigidBodies to steer properly. This is disabled by default, so no default behaviour changes. It works by combining, rather than conflicting with, any 'non-kinematic' rigid body forces with steering forces. |
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Builds and works for me though :) |
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…ning of RigidBody forces with steering forces, rather than simply moving a RigidBody when it is not set as 'kinematic'. This allows more intuitive behaviour of objects with rigid body physics which also want steering forces. This adds an extra tickbox (CombineRigidBodyForces) and an optional float field (RigidBodyPrescalar) to the AutonomousVehicle component panel, to enable non-kinematic RigidBodies to steer properly. This is disabled by default, so no default behaviour changes.