Use blueprint in arkit_scenes demo, leveraging the viewer's ability to re-project 3D->2D#5510
Use blueprint in arkit_scenes demo, leveraging the viewer's ability to re-project 3D->2D#5510
arkit_scenes demo, leveraging the viewer's ability to re-project 3D->2D#5510Conversation
…o re-project 3D->2D
pixi.toml
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| misc-fmt-check = "prettier --check '**/*.{yml,yaml,js,css,html}'" | ||
| toml-fmt = "taplo fmt" | ||
| ruff-fix = "ruff --fix --config rerun_py/pyproject.toml ." | ||
| ruff-fix = "ruff format --config rerun_py/pyproject.toml ." |
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is ruff format and ruff --fix really the same thing? Was it renamed?
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I'm confused by this as well - does ruff --fix work for you? Because on Windows this does nothing for me, so it's clearly not the same but it didn't get so much renamed as to the command failing -.-
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I believe ruff --fix fixes lints, i.e. NOT formatting.
So I would suggest keeping ruff-fix and adding ruff-format`, or combine them both under one command
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ah! adding both; can add a meta command later
done, but ofc this doesn't load blueprint yet, so it looks a bit worse than before (no projection there yet) |
Size changes
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... sigh I should really look into getting python linting to be consistent on different platforms. Running locally I get all sort of errors but not those |
arkit_scenes demo, leveraging the viewer's ability to re-project 3D->2D
What
Removes a lot of code from the arkit demo and makes it look a little bit nicer (beyond the 2d reprojections looking broken before!):
Checklist
mainbuild: app.rerun.ionightlybuild: app.rerun.io