Add option to specify target_frame to SpatialInformation#12040
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screenshot plz :) |
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I think we can make this fallback situation still better. If not then we should at least document here why we can't and why this is the best non-insane solution :)
crates/store/re_types/definitions/rerun/blueprint/archetypes/spatial_information.fbs
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this snapshot needs more space now
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nice! after the fact this didn't look so bad indeed 😄
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| ctx: &ViewerContext<'_>, | ||
| ui: &mut egui::Ui, | ||
| state: &mut dyn ViewState, | ||
| _space_origin: &EntityPath, | ||
| space_origin: &EntityPath, | ||
| view_id: ViewId, |
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ha, almost like this should be a view ctx.
(for another day ofc ;-))
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Related
What
This PR adds
target_frameview property to theSpatialInformationarchetype.To this this PR open the DNA example and enter
tf#/helix/structureinto thetarget_framefield of the view. Now only the beads should be animated when pressing play.