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Fix non-deterministic mesh rendering order#10117

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Wumpf merged 2 commits into
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emilk/fix-flickering-meshes
Jun 3, 2025
Merged

Fix non-deterministic mesh rendering order#10117
Wumpf merged 2 commits into
mainfrom
emilk/fix-flickering-meshes

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@emilk
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@emilk emilk commented Jun 2, 2025

What

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This is not a perfect fix, since you still get a different order each time you restart Rerun, but at least the flickering is gone.

@emilk emilk added 🪳 bug Something isn't working 🔺 re_renderer rendering, graphics, GPU include in changelog labels Jun 2, 2025
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github-actions Bot commented Jun 2, 2025

Web viewer built successfully. If applicable, you should also test it:

  • I have tested the web viewer
Result Commit Link Manifest
8020851 https://rerun.io/viewer/pr/10117 +nightly +main

Note: This comment is updated whenever you push a commit.

@Wumpf Wumpf merged commit 7bc8e53 into main Jun 3, 2025
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@Wumpf Wumpf deleted the emilk/fix-flickering-meshes branch June 3, 2025 07:57
@Wumpf Wumpf changed the title Fix non-determinstic mesh rendering order Fix non-deterministic mesh rendering order Jul 14, 2025
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🪳 bug Something isn't working include in changelog 🔺 re_renderer rendering, graphics, GPU

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Non-deterministic Z-fighting (iter over hash?)

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