Due to alpha being enabled, it seems like there are some anti aliasing issues when an object is rendered first and then another object is rendered behind it. I think this may be fixed when depth sorting is added.
Either way, depth sorting would be better for performance anyway since it would reduce overdraw.
Due to alpha being enabled, it seems like there are some anti aliasing issues when an object is rendered first and then another object is rendered behind it. I think this may be fixed when depth sorting is added.
Either way, depth sorting would be better for performance anyway since it would reduce overdraw.