This repository was archived by the owner on Oct 23, 2024. It is now read-only.
Commit f583067
Merge 06/02 (space-wizards#180)
* Electronics Crate (space-wizards#8183)
Co-authored-by: metalgearsloth <[email protected]>
* Automatic changelog update
* Fix PoweredLightPostSmall visualizer (space-wizards#8271)
* Secret! (space-wizards#8276)
Co-authored-by: moonheart08 <[email protected]>
* Automatic changelog update
* Pulls Traitor and Nuclear Operative from rotation in favor of Secret.
* Laser nerf attempt (space-wizards#8280)
* Automatic changelog update
* Fix bug space-wizards#8284 (space-wizards#8286)
Cargo telepads should have collision when anchored
* Automatic changelog update
* Integration tests no longer have artificial SQLite delays. (space-wizards#8289)
Should hopefully fix DEBUG tests.
* Add files via upload (space-wizards#8282)
* Two small bugfixes (space-wizards#8285)
* Automatic changelog update
* HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN
* Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291)
* Include nospawn in tests (space-wizards#8293)
* Fix PDA ringtone crash (space-wizards#8299)
* Fixed disabling OOC not disabling the discord relay (space-wizards#8275)
Co-authored-by: ike709 <[email protected]>
* Automatic changelog update
* Fix storage interaction (space-wizards#8290)
* Update submodule
* Fix strippable text var (space-wizards#8302)
* Higher quality flip-flap (space-wizards#8303)
* Automatic changelog update
* adds water and fuel tanks back to cargo (space-wizards#8168)
* Saltern Update 3.3 (space-wizards#8273)
* Automatic changelog update
* Adjusted the medical chem inside the spacemidipen (space-wizards#8192)
* Fix github action test output spam (space-wizards#8316)
* Immovable rod (space-wizards#8306)
* Automatic changelog update
* Store what access levels are available on the IDCard console (space-wizards#8259)
Might be better as an accessgroup instead? LMK
* Automatic changelog update
* ECS pilots (space-wizards#8321)
* Fix UseDelay crash (space-wizards#8324)
* ECS standingstate (space-wizards#8322)
* Broadly eliminate underplating tiles in various maps (space-wizards#8268)
* Automatic changelog update
* Bullet flyby sounds (space-wizards#8317)
* Automatic changelog update
* fixed pressure pump multiplying transferred moles by 8 (PEMDAS) (space-wizards#8326)
* Automatic changelog update
* Lobby music bundle number 3? (space-wizards#8328)
* Add files via upload
* Update licenses.txt
* Add files via upload
* Update lobby.yml
* Delete every light is blinking at once.ogg
* Add files via upload
* Update lobby.yml
* Automatic changelog update
* Before equipping, check if item can be dropped, but don't do it (space-wizards#8333)
This fixes the issue space-wizards#8179.
* Automatic changelog update
* Remove sec access from syndie segway (space-wizards#8304)
* Fix being able to access wires without opening the panel (space-wizards#8335)
Co-authored-by: ike709 <[email protected]>
* Automatic changelog update
* Fix drop/equip code (space-wizards#8336)
* Redial Button II - Now with magic! (space-wizards#8237)
* Redial Button II - Now with magic!
* 15-second timer before redial is allowed
* Automatic changelog update
* Add connect sound for gastank internals (space-wizards#8318)
* Gun tweaks (space-wizards#8320)
* Automatic changelog update
* Adds a new lobby song: Spac Stac (space-wizards#8309)
Co-authored-by: metalgearsloth <[email protected]>
* Automatic changelog update
* Don't pathfind on deleted grid (space-wizards#8300)
* Allow game presets to have min/max players (space-wizards#8327)
Co-authored-by: Vera Aguilera Puerto <[email protected]>
* Automatic changelog update
* More robust bullet impact sounds (space-wizards#8325)
* Automatic changelog update
* Merge sugar and glucose, touch up how some drinks metabolize. (space-wizards#7398)
* Automatic changelog update
* Update submodule
* Change doafter damage threshold default (space-wizards#8350)
* Automatic changelog update
* Nuclear Operative Medic (space-wizards#8274)
* Update belts.yml
* Add files via upload
* Update hypospray.yml
* Update hypospray.yml
* Update belt.yml
* Update belts.yml
* Add files via upload
* Update misc_startinggear.yml
* Update belts.yml
* Update misc_startinggear.yml
* Update misc_startinggear.yml
* Update belt.yml
* Update duffelbag.yml
* Update duffelbag.yml
* Update misc_startinggear.yml
* Update belts.yml
* Update chemistry-bottles.yml
* Update chemistry-bottles.yml
* Update belt.yml
* Update belt.yml
* Unrestrict device net ids (space-wizards#8332)
* map update (space-wizards#8355)
* Automatic changelog update
* Saltern Update 3.4 (space-wizards#8346)
* Moose Update 2.2 (space-wizards#8345)
* Marathon Update 1.6 (space-wizards#8344)
* Bagel 13.4 (space-wizards#8342)
* Set the Medical Scanner to Climbable (space-wizards#8270)
* Allow the Medical Scanner to be climbed to avoid stuck patients
* Set medical scanner and cloning machine collision layers to allow mobs to pass through
* Revert "Set medical scanner and cloning machine collision layers to allow mobs to pass through"
This reverts commit e15e294.
* Automatic changelog update
* Make sandbox the local gamemode (space-wizards#8360)
* Adds a reoccurrence delay to station events (space-wizards#8359)
* Adds a reoccurence delay to station events
* typo
* total minutes
* Update Content.Server/StationEvents/Events/StationEvent.cs
* Update Content.Server/StationEvents/Events/StationEvent.cs
* reset
Co-authored-by: ike709 <[email protected]>
* Automatic changelog update
* Command Locked and Captain Locked High Sec Doors (space-wizards#8340)
* Update access.yml
* Update access.yml
* Fix airlocks on some maps (space-wizards#8363)
* Fix airlocks on some maps
* Make MapsLoadableTest say the map that failed
* Pirate Shuttle Update 1 (space-wizards#8347)
* Add files via upload
* Add files via upload
* Maid outfit for janidrobe (space-wizards#8071)
Co-authored-by: metalgearsloth <[email protected]>
* Fix stack overflow on rigged power cell explosion. (space-wizards#8382)
Remove the set to cell charge from explosion code. I assume the cell won't see much use since it's about to be deleted anyways.
* Microwave was stuck in busy state on some BeingMicrowavedEvents (space-wizards#8381)
* Make all animals and pets disease carriers (space-wizards#8376)
* Automatic changelog update
* Adds a cvar for server rules (space-wizards#8365)
Co-authored-by: Veritius <[email protected]>
Co-authored-by: ike709 <[email protected]>
* Automatic changelog update
* Fix negative block game speed values (space-wizards#8389)
* Fix flashlight item status not updating on insert/eject of cell. (space-wizards#8388)
* Wires patches (space-wizards#8385)
* Port vomit from Nyano (space-wizards#8349)
* Automatic changelog update
* Fixes some high speed item issues (space-wizards#8361)
* Automatic changelog update
* Fix issue where empty power cells would still explode in the microwave (space-wizards#8393)
* Automatic changelog update
* Barratry Hotfix (space-wizards#8391)
* unbork
* fIXES
* Markings tweaks (space-wizards#8394)
* fixes issue with indexing into colors on multi-sprite markings
* should rebuild the dummy upon character profile switch in client
* markings, when selected, should now default to the current character's skin color
* whoops, missed one
* adds a type serializer into marking points
* that has to be a list serializer, oops
* Update submodule
* Muting lobby music now mutes round-end music (space-wizards#8418)
Co-authored-by: ike709 <[email protected]>
* Automatic changelog update
* Adds brig access to hop (space-wizards#8379)
* Adds brig access to hop
* removed security access in favor of brig
* Automatic changelog update
* Add completions for ForceMap and ForcePreset
* Make adminwho require admin perms (space-wizards#8421)
* Add VVAccess to SignalTransmitterComponent (space-wizards#8400)
* Make asteroid rocks smooth with walls (space-wizards#8358)
* Prevent dead mobs from healing in beds (space-wizards#8419)
Co-authored-by: metalgearsloth <[email protected]>
* Automatic changelog update
* Fix cursor popups (space-wizards#8401)
* Fix cursor popups
* RemoveSwap
* adds shot glasses to vendor (space-wizards#8411)
* Inflatable wall fix (space-wizards#8409)
* adds a check for canreach in SpawnAfterInteract
* adds a check for the new field
* Automatic changelog update
* mouse crate (space-wizards#8377)
* Automatic changelog update
* Clarify that the repo contains non-commercial assets (space-wizards#8438)
* Clarify that the repo contains non-commercial assets
* Update README.md
* Mime cleanup (space-wizards#8433)
* Bagel Update 13.5 (space-wizards#8410)
* Pillar update 090522 (space-wizards#8386)
* Automatic changelog update
* Give nukies a medic (space-wizards#8353)
Co-authored-by: metalgearsloth <[email protected]>
* Automatic changelog update
* Update bucket.yml (space-wizards#8443)
* Automatic changelog update
* Mousetraps (space-wizards#8440)
Co-authored-by: Kara <[email protected]>
* Automatic changelog update
* Turn off gravity on remove (space-wizards#8446)
* Kill unarmed combat comp (space-wizards#8420)
* New parallax, again (space-wizards#8395)
* weh
Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray
* Parallax again
* Automatic changelog update
* Verb icon tiling (space-wizards#8457)
* webedit fix moment. Fixes right click menu separation.
* Update submodule
* Emergency lights fixes (space-wizards#8454)
* Automatic changelog update
* Corrects the fact the dim layers were fixed in place due to an indentation error. (space-wizards#8461)
* fix cargo fuel tank order (space-wizards#8460)
* Automatic changelog update
* Fix action icons (space-wizards#8436)
* Automatic changelog update
* Fix emitter crash on non-exact power float (space-wizards#8459)
* Update submodule
* Completions for the warp command (space-wizards#8470)
* Give station events command completions, cleanup (space-wizards#8464)
* Singulo eats unpowered containment gens (space-wizards#8343)
* Add static "IsPowered" method (space-wizards#8434)
* Add static "IsPowered" method
* Use IsPowered in more places
Co-authored-by: wrexbe <[email protected]>
* Automatic changelog update
* Allows people to resist out of crates (space-wizards#8471)
* Automatic changelog update
* OnTriggerCollide Bug fix (space-wizards#8467)
* ez gg dubskis
* meteor
* Update meteors.yml
* Automatic changelog update
* Fixes the singularity bouncing off the station. (space-wizards#8452)
* Fixes the singularity bouncing off the station.
* Update Content.Shared/Singularity/SharedSingularitySystem.cs
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: wrexbe <[email protected]>
* Automatic changelog update
* Fix inaccessible ready button in lobby (space-wizards#8465)
* Fix inaccesible ready button in lobby
* a
* vote popups
* splitz
* Automatic changelog update
* Mini Gravity Generator (space-wizards#8449)
* meenee
* Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
* Automatic changelog update
* Nukes the arrivals shuttle thrusters on Delta. (space-wizards#8473)
* Automatic changelog update
* Engine UI FrameUpdate compat, Speech bubble first frame fix (space-wizards#8472)
* Compat fix for engine UI FrameUpdate order change.
Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding.
* Fix speech bubble layout on first frame.
* Extended access system (space-wizards#8469)
* Extended access system
Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold.
* Extended accesses for jobs
* Spook
* Automatic changelog update
* Atmos sign (space-wizards#8462)
* Add files via upload
* Update meta.json
* Update meta.json
* Update signs.yml
* Update meta.json
* Adds twenty-one new smites, moves the explosion smite to the verb category. (space-wizards#8456)
* Adds seven new smites, moves the explosion smite to the verb category.
* adds even more smites.
* Even more smites, some messages for specific smites.
* Adds even more smites.
* Removes some junk, adds a smite that angers the pointing arrows.
* get rid of dumb component.
* Remove mistake from verb menu presentation.
* How did that happen?
* whoops
* c
* e
* fuck
* Loading...
* removes the BoM go away
* adds the funny kill sign. Fixes ghost smite.
* Move systems around.
* Adjust organ vomit.
* Adds a smite that turns people into an instrument, and one that removes their gravity.
* oops
* typo
Co-authored-by: Veritius <[email protected]>
* Automatic changelog update
* pillar minor update (space-wizards#8466)
* Automatic changelog update
* Spationaut Resprite (space-wizards#8458)
* resprite
* inhand fix
* small engi fix
* losing my mind aaaa fuck me
* what the hell is wrong with me
* Update Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
Co-authored-by: wrexbe <[email protected]>
* Update Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: wrexbe <[email protected]>
* Automatic changelog update
* Fix rules popup (space-wizards#8485)
* CVar to show rules popup for localhost.
For testing purposes.
* Fix rules popup being broken and throwing.
😐
* Hotfix weightless riding (space-wizards#8477)
* Hotfix weightless riding
* a
* Finally fixes file templates (space-wizards#8476)
* Add entitysystem and component templates.
* Adds doc comments to templates and also a prototype template.
* Add an inheriting prototype template.
* add inheritdocs where appropriate.
* rebalance pressure, airloss, cold (space-wizards#8482)
* Automatic changelog update
* Play sound and request window on cloning (space-wizards#8323)
ECS TBD. Fish did a pr but it was doing a lot at once.
* Allow ghosts to ignore obstructions (space-wizards#8397)
* Automatic changelog update
* Mousetrap fixes/tweaks (space-wizards#8484)
* fixes issues with mousetraps, adds activation popup
* sure
* me when i scroll up a bit in discord
* Fix StepTrigger error (space-wizards#8480)
* Fix StepTrigger error
* Changed it
* Update Content.Shared/StepTrigger/StepTriggerSystem.cs
Co-authored-by: metalgearsloth <[email protected]>
* Update Content.Shared/StepTrigger/StepTriggerSystem.cs
Co-authored-by: metalgearsloth <[email protected]>
* Update StepTriggerSystem.cs
* Update StepTriggerSystem.cs
Co-authored-by: metalgearsloth <[email protected]>
* Attempt to reduce audio helper resolves (space-wizards#8493)
* Bump engine to 0.19.0.0 (space-wizards#8417)
* Remove IgnoreComponents on the client (space-wizards#8308)
* Fix GasThermoMachine upgrading (space-wizards#8313)
* Automatic changelog update
* fix hardhat shading (space-wizards#8508)
* step trigger fix + optimization (space-wizards#8503)
* Underplating Must Die (The Movie) (The Video Game) (space-wizards#8498)
* Add a BRB Sign (space-wizards#8437)
* Automatic changelog update
* Set alert level command (space-wizards#8507)
* Add force mode for setting alert level
* Add console command for changing alert level
* Filename typo
* Return delta disableSelection property
* Make locked a component property
* Not lock green level after nuke disarm
* Add completions to the damage command (space-wizards#8510)
* Fix map rendering (space-wizards#8514)
* Fix negative grids
* Map renderer: skip, and warn on empty grids.
* Fix local transform
* Improve the templates, add networked entity system templates. (space-wizards#8518)
* Update submodule
* Simple Magic Spellbook System (space-wizards#7823)
Co-authored-by: metalgearsloth <[email protected]>
* Automatic changelog update
* Make AdminLogsSystem an IoC manager (space-wizards#8492)
* Make log not entity system
* Fixes
* Remove extra ;
* Gamma & Epsilon alerts levels (space-wizards#8517)
* Add Gamma & Epsilon alert levels
* Add license for epsilon sound
* Remove mention about gamma armory
* Add missing license sources
* Delete unused sound
* Automatic changelog update
* Waystation: The Station That Will Succeed Packed's Legacy (space-wizards#8398)
* Waystation: The Station That Will Succeed Packed's Legacy
* Hopefully fixes YAML errors
* Fixes missing HV wires
* Security door
* Addresses review
* Add station component to waystation
* Fix minor stuff
* BecomeStation Casing Weh
Co-authored-by: wrexbe <[email protected]>
* Automatic changelog update
* Decouples starting gear from UtilityAI (space-wizards#8512)
* Interrupt uncuff on target movement (space-wizards#8511)
* Fix mapping actions for engine PR (space-wizards#8296)
* Adds TimedDespawn component to Invisible Walls, nukes DeleteAfterTime (space-wizards#8528)
* Adds TimedDelete component to Invisible Walls
* Removes Delete After Time
* Dirty Command (space-wizards#8533)
Dirty Command
Co-authored-by: metalgearsloth <[email protected]>
* Dirty command fix (space-wizards#8534)
* Fix server update restarts when server paused. (space-wizards#8509)
* Examinable Anchors (space-wizards#8407)
* Automatic changelog update
* Update Changelog.yml
* More github action tests (space-wizards#7301)
* Update submodule
* Surveillance cameras (space-wizards#8246)
* cameras but i didn't feel like git stashing them
* Adds more functionality server-side for surveillance cameras
* rider moment
* Adds skeleton for SurveillanceCameraMonitorBoundUi on client
* whoops
* makes surveillance camera monitor UI more defined
* removes tree from SurveillanceCameraMonitorWindow
* surveillance camera active flag, other routing things
* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients
* adds entity yaml, changes field
* adds the camera/monitor entities, makes the UI open
* SurveillanceCameraRouters (not implemented fully)
* subnets for cameras, server-side
* it works!
* fixes rotation in cameras
* whoops
restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera
* makes the UI work
* makes it so that cameras actually refresh now
* cleanup
* adds camera.rsi
* cleans up prototypes a bit
* adds camera subnet frequencies, cameras in subnets
* adds surveillance camera router subnets
* might fix testing errors
* adds the circuit board to the surveillance camera monitor
* fixes up the camera monitor (the detective will get his tv soon)
* adds heartbeat, ensures subnet data is passed into cameras to send
* fixes up a few things
* whoops
* changes to UI internals
* fixes subnet selection issue
* localized strings for UI
* changes 'test' id to 'camera' for cameras
* whoops
* missing s
* camera static!
* adds a delay to camera switching
* adjusts a few things in camera timing
* adds setup for cameras/routers, localization for frequency names
* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype
* localization, some cleanup
* ui adjustments
* adds surveillance camera visuals
* fixes a bug when closing the UI for monitors
* adds disconnect message to UI
* adds construction graph to cameras
* adds the camera to the construction menu
* fixes network selection for setup, tweak to assembly
* adds surveillance camera router construction, fixes up surveillance camera wire cutting
* adds disconnect button to monitor UI
* switches around the status text
* tweaks monitor UI
* makes the address actually show
* might make tests pass
* UI adjustments, hard name limit
* ok, that didn't work
* adds wireless cameras
* makes the television work/look nicer
* adds tripod cameras in addition to mobile cameras
* makes wireless cameras constructable
* fixes up those prototypes
* reorganization in C#, small cleanup
* ensures that power changes deactivate some devices
* adds a component to the television, comments out a function
* actually, never mind, i forgot that wireless cameras existed/are creatable for a second
* tweaks to router construction, removes SubnetTest from prototypes
* removes it from frequencies too
* Apply suggestions from code review
Co-authored-by: metalgearsloth <[email protected]>
* type serializers into components
* setup window opens centered, enum is now byte
* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent
* adds paused/deleted entity checks, changes how verbs are given
* removes EntitySystem.Get<T>() references
* fixes bug related to selecting network from setup, alphabet-orders network listing in setup
* rider moment
* adds minwidth to surveillance camera setup window
* addresses reviews
* should fix the issue with camera visuals not updating properly
* addresses some reviews
* addresses further review
* addresses reviews related to RSIs
* never needed a key there anyways
* changes a few things with routers to ensure that they're active
* whoops
* ensurecomp over addcomp
* whoops
Co-authored-by: metalgearsloth <[email protected]>
* Automatic changelog update
* Makes camera monitors/the television constructable (space-wizards#8542)
* Update emergency light animation. (space-wizards#8531)
* Adds health analyzer to 3 first aid kits (space-wizards#8535)
* adds healthanalyzer to 3 first aid kits
normal, advanced and combat kits only
* increase first aid kit sizes
* Automatic changelog update
* Fix bug where being eaten as a mouse tethers your ghost to who ate you (space-wizards#8338)
* Check if the ghost spawn position is in inventory/default/null-space
* attach to grid instead of default spawn point
* Simply attach to grid first before entity is deleted
* Alert level reloads (space-wizards#8530)
* adds prototype reload for AlertLevelSystem, reorganizes selectable alerts a bit
* makes alert levels not necessarily require localization
* oops
* sus
* does the same for announcements as well
* oh, that's not how that works at all
* ok, NOW it works
* fixes localization, adds event for when alerts are reloaded
* addresses review
* Automatic changelog update
* Modular landmines (space-wizards#8351)
* Automatic changelog update
* Gun refactor (space-wizards#8301)
Co-authored-by: Kara <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: ElectroJr <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
* Update submodule
* Update submodule
* Saltern Update 3.5 (space-wizards#8567)
* Bagel Update 13.6 (space-wizards#8563)
* Marathon Update 1.7 (space-wizards#8566)
* Cleanup gun containers (probably last time) (space-wizards#8575)
- snake_case instead of kebab-case
- Remove old MagazineBarrel containers
- Remove old event
* AccessReader IsAllowed use resolve (space-wizards#8527)
* Re-implement hitscan sounds (space-wizards#8581)
I forgor. Also added RW to ballistic prototype for funsies.
* Goon floor pack 1 (space-wizards#8267)
* floors boxing, arcadeblue2 and carpet clown
* adds gym, metaldiamond and carpetoffice from goon
* adds variants for boxing and gym
* tile variants updated
* Fix access system (space-wizards#8585)
* Add an access system proxy(space-wizards#8586)
* Gun whitelist fixies (space-wizards#8587)
* Gun sound fixes (space-wizards#8592)
* Automatic changelog update
* Update submodule
* Add files via upload (space-wizards#8591)
* Adds the ability to not play admin sounds (space-wizards#8242)
Co-authored-by: ike709 <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
* Automatic changelog update
* remove bagel for now
Co-authored-by: magmodius <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: moonheart08 <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Abregado <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Emisse <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Morbo <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: TheIntoxicatedCat <[email protected]>
Co-authored-by: Todd <[email protected]>
Co-authored-by: rok-povsic <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: Putnam3145 <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: themias <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: efzapa <[email protected]>
Co-authored-by: ShuttleEnjoyer <[email protected]>
Co-authored-by: DrSmugleaf <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: ElectroJr <[email protected]>1 parent a922dab commit f583067
1,118 files changed
Lines changed: 199664 additions & 472399 deletions
File tree
- Content.Client
- Audio
- Communications/UI
- Effects
- EscapeMenu/UI/Tabs
- Items
- Light
- Weapons/Ranged
- Barrels
- Components
- EntitySystems
- Visualizers
- Commands
- Components
- Systems
- Content.IntegrationTests/Tests/Access
- Content.Server
- AI/Pathfinding
- Access/Components
- AlertLevel
- Atmos/Monitor/Systems
- Audio
- Cargo
- Destructible
- Thresholds/Behaviors
- Doors/Systems
- Entry
- Explosion/EntitySystems
- GhostKick
- Interaction
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- Lock
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- Nyanotrasen
- Abilities/Oni
- Mail
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- Power
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- EntitySystems
- Projectiles
- Components
- Sound
- Tools
- VendingMachines
- Weapon/Ranged
- Ammunition/Components
- Barrels/Components
- Components
- Systems
- Resources
- Audio/Weapons/Guns/Misc
- Changelog
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- payload
- power/components
- weapons/ranged
- ammunition/components
- barrels/components
- Maps
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- Prototypes
- AlertLevels
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- Boxes
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- Entities
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- Debugging
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- Objects
- Consumable/Food
- Fun
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- Weapons
- Guns
- Ammunition
- Boxes
- Cartridges
- Magazines
- Projectiles
- Speed Loaders
- SpeedLoaders
- Battery
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- Recipes
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- Lathes
- Roles/Jobs
- Civilian
- Science
- Stacks
- Tiles
- Textures
- Nyanotrasen
- Mobs/Customization/tengu_wings.rsi
- Objects/Weapons/Guns/Projectiles/plasma.rsi
- Objects
- Tiles/tile.rsi
- Weapons/Guns
- Ammunition
- Boxes
- anti_material.rsi
- caseless_rifle.rsi
- cl_rifle.rsi
- l_rifle.rsi
- light_rifle.rsi
- magnum.rsi
- pistol.rsi
- rifle.rsi
- s_rifle.rsi
- Casings
- ammo_casing.rsi
- shotgun_shell.rsi
- shotgun_shell_beanbag.rsi
- shotgun_shell_blank.rsi
- shotgun_shell_beanbag.rsi
- shotgun_shell_flare.rsi
- shotgun_shell_flash.rsi
- shotgun_shell_incendiary.rsi
- shotgun_shell_practice.rsi
- shotgun_shell_slug.rsi
- Explosives
- explosives.rsi
- grenade_baton.rsi
- grenade_blast.rsi
- grenade_flash.rsi
- grenade_frag.rsi
- rpg.rsi
- Magazine
- CaselessRifle
- 10x24.rsi
- caseless_pistol_mag.rsi
- caseless_rifle_mag.rsi
- caseless_rifle_mag_short.rsi
- ClRifle
- 10x24.rsi
- ClRifle-NEW
- 10x24.rsi
- cl_pistol.rsi
- cl_rifle.rsi
- cl_rifle_short.rsi
- cl_pistol_mag.rsi
- cl_pistol_mag_base.rsi
- cl_pistol_mag_hv.rsi
- cl_pistol_mag_practice.rsi
- cl_pistol_mag_rubber.rsi
- cl_rifle_mag.rsi
- cl_rifle_mag_base.rsi
- cl_rifle_mag_flash.rsi
- cl_rifle_mag_hv.rsi
- cl_rifle_mag_practice.rsi
- cl_rifle_mag_rubber.rsi
- cl_rifle_mag_short.rsi
- cl_rifle_mag_short_base.rsi
- cl_rifle_mag_short_flash.rsi
- cl_rifle_mag_short_hv.rsi
- cl_rifle_mag_short_practice.rsi
- cl_rifle_mag_short_rubber.rsi
- Dart/darts.rsi
- LRifle
- l_rifle_box.rsi
- l_rifle_mag.rsi
- l_rifle_mag_base.rsi
- l_rifle_mag_flash.rsi
- l_rifle_mag_hv.rsi
- l_rifle_mag_practice.rsi
- l_rifle_mag_rubber.rsi
- maxim.rsi
- pk_box.rsi
- LightRifle
- light_rifle_box.rsi
- light_rifle_mag.rsi
- maxim.rsi
- pk_box.rsi
- Magnum
- magnum_mag.rsi
- magnum_mag_base.rsi
- magnum_mag_flash.rsi
- magnum_mag_hv.rsi
- magnum_mag_practice.rsi
- magnum_mag_rubber.rsi
- magnum_smg_mag.rsi
- magnum_smg_mag_base.rsi
- magnum_smg_mag_hv.rsi
- magnum_smg_mag_practice.rsi
- magnum_smg_mag_rubber.rsi
- Pistol
- calico_mag.rsi
- pistol_hc_mag.rsi
- pistol_hc_mag_base.rsi
- pistol_hc_mag_hv.rsi
- pistol_hc_mag_practice.rsi
- pistol_hc_mag_rubber.rsi
- pistol_high_capacity_mag.rsi
- pistol_mag.rsi
- pistol_mag_base.rsi
- pistol_mag_flash.rsi
- pistol_mag_h.rsi
- pistol_mag_h_base.rsi
- pistol_mag_h_flash.rsi
- pistol_mag_h_hv.rsi
- pistol_mag_h_practice.rsi
- pistol_mag_h_rubber.rsi
- pistol_mag_hv.rsi
- pistol_mag_practice.rsi
- pistol_mag_rubber.rsi
- smg_mag.rsi
- smg_mag_base.rsi
- smg_mag_flash.rsi
- smg_mag_hv.rsi
- smg_mag_practice.rsi
- smg_mag_rubber.rsi
- smg_mag_top_mounted.rsi
- Rifle/rifle_mag.rsi
- SRifle
- s_rifle_mag.rsi
- s_rifle_mag_base.rsi
- s_rifle_mag_flash.rsi
- s_rifle_mag_hv.rsi
- s_rifle_mag_practice.rsi
- s_rifle_mag_rubber.rsi
- Shotgun
- m12.rsi
- m12_beanbag.rsi
- m12_pellets.rsi
- m12_slug.rsi
- SpeedLoaders
- LRifle/l_rifle_sl.rsi
- LightRifle/light_rifle_speed_loader.rsi
- Magnum
- magnum_sl.rsi
- magnum_sl_flash.rsi
- magnum_sl_hv.rsi
- magnum_sl_practice.rsi
- magnum_sl_rubber.rsi
- magnum_speed_loader.rsi
- Pistol
- pistol_sl.rsi
- pistol_sl_flash.rsi
- pistol_sl_hv.rsi
- pistol_sl_practice.rsi
- pistol_sl_rubber.rsi
- pistol_speed_loader.rsi
- HMGs/minigun.rsi
- LMGs
- l6.rsi
- pk.rsi
- Launchers
- china_lake.rsi
- rocket.rsi
- Pistols
- clarissa.rsi
- colt.rsi
- debug.rsi
- giskard.rsi
- gyro_pistol.rsi
- hm_pistol.rsi
- lamia.rsi
- mandella.rsi
- mk58.rsi
- mk58_wood.rsi
- molly.rsi
- olivaw_civil.rsi
- paco.rsi
- Projectiles
- buckshot.rsi
- bullet.rsi
- flare_buckshot.rsi
- grenade.rsi
- projectiles.rsi
- projectiles2.rsi
- rocket.rsi
- slug.rsi
- spark.rsi
- Revolvers/deckard.rsi
- Rifles
- ak.rsi
- black_ak.rsi
- carbine.rsi
- sts.rsi
- vintorez.rsi
- wintermute.rsi
- SMGs
- atreides.rsi
- c20r.rsi
- drozd.rsi
- zoric.rsi
- Shotguns
- bojevic.rsi
- db_shotgun.rsi
- flaregun.rsi
- sawn.rsi
- Tiles
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