#include <raylib.h>
int main(int argc, char* argv[]){
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(800, 600, "TEST CASE");
while(!WindowShouldClose()){
BeginDrawing();
ClearBackground(WHITE);
DrawCircle(400.5, 300.5, 8, BLACK);
DrawCircle(528.0, 172.0, 8, BLACK);
EndDrawing();
}
CloseWindow();
return 0;
}

This is on latest Ubuntu with NVIDIA GeForce GTX 1080 Ti. It seems like the constituents of the disc don't line up exactly and MSAA_4X has found those spots not covered.