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TaskParent issue grouping related workParent issue grouping related workgame-systemCore game mechanics implementationCore game mechanics implementation
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Objective
Implement player attack command with weapon check.
Deliverables
- Attack action (mapped to input)
- Requires weapon in hand
- Attack costs stamina
- Attack has facing/range requirements
Technical Notes
- Can only attack what is in front of you
- Unarmed attack possible but weak
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TaskParent issue grouping related workParent issue grouping related workgame-systemCore game mechanics implementationCore game mechanics implementation