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Description
Objective
Visual representation of creatures in wireframe view.
Deliverables
- Creature sprites or wireframe shapes
- Position in 3D view relative to player
- Distance-based scaling
- Visibility tied to light (cannot see creatures in dark)
Technical Notes
- Original used simple 2D sprites
- Consider: wireframe creature outlines for style consistency
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TaskParent issue grouping related workParent issue grouping related workrenderingVisual/rendering relatedVisual/rendering related