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TaskParent issue grouping related workParent issue grouping related workgame-systemCore game mechanics implementationCore game mechanics implementation
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Objective
Creature detection based on sound, light, and proximity.
Deliverables
- Sound awareness (player actions make noise)
- Light awareness (torch attracts attention)
- Proximity awareness (creature sees player in range)
- State transitions: unaware -> alert -> pursuing
Technical Notes
- Core tension mechanic
- Stealth is possible (no torch, careful movement)
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TaskParent issue grouping related workParent issue grouping related workgame-systemCore game mechanics implementationCore game mechanics implementation