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TaskParent issue grouping related workParent issue grouping related workgame-systemCore game mechanics implementationCore game mechanics implementation
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Objective
Implement grid-based creature movement with patrol and pursuit.
Deliverables
- Creature moves on grid (same rules as player)
- Patrol behavior (wander or fixed route)
- Pursuit behavior (move toward player)
- Movement speed/frequency per creature type
Technical Notes
- Turn-based or real-time with cooldowns
- Must not move through walls
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TaskParent issue grouping related workParent issue grouping related workgame-systemCore game mechanics implementationCore game mechanics implementation