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Task 9.3: Creature Movement #26

@vintagedon

Description

@vintagedon

Objective

Implement grid-based creature movement with patrol and pursuit.

Deliverables

  • Creature moves on grid (same rules as player)
  • Patrol behavior (wander or fixed route)
  • Pursuit behavior (move toward player)
  • Movement speed/frequency per creature type

Technical Notes

  • Turn-based or real-time with cooldowns
  • Must not move through walls

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    TaskParent issue grouping related workgame-systemCore game mechanics implementation

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